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Add setting for near plane distance. (#6395)
* Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting.
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@ -476,6 +476,12 @@ pause_fps_max (FPS in pause menu) int 20
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# View distance in nodes.
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# View distance in nodes.
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viewing_range (Viewing range) int 100 20 4000
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viewing_range (Viewing range) int 100 20 4000
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# Camera near plane distance in nodes, between 0 and 0.5
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# Most users will not need to change this.
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# Increasing can reduce artifacting on weaker GPUs.
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# 0.1 = Default, 0.25 = Good value for weaker tablets.
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near_plane (Near plane) float 0.1 0 0.5
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# Width component of the initial window size.
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# Width component of the initial window size.
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screenW (Screen width) int 800
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screenW (Screen width) int 800
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@ -487,7 +487,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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void Camera::updateViewingRange()
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void Camera::updateViewingRange()
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{
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{
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f32 viewing_range = g_settings->getFloat("viewing_range");
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f32 viewing_range = g_settings->getFloat("viewing_range");
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f32 near_plane = g_settings->getFloat("near_plane");
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m_draw_control.wanted_range = viewing_range;
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m_draw_control.wanted_range = viewing_range;
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m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS);
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if (m_draw_control.range_all) {
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if (m_draw_control.range_all) {
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m_cameranode->setFarValue(100000.0);
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m_cameranode->setFarValue(100000.0);
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return;
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return;
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@ -125,6 +125,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("fps_max", "60");
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settings->setDefault("fps_max", "60");
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settings->setDefault("pause_fps_max", "20");
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settings->setDefault("pause_fps_max", "20");
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settings->setDefault("viewing_range", "100");
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settings->setDefault("viewing_range", "100");
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settings->setDefault("near_plane", "0.1");
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settings->setDefault("screenW", "800");
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settings->setDefault("screenW", "800");
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settings->setDefault("screenH", "600");
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settings->setDefault("screenH", "600");
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settings->setDefault("autosave_screensize", "true");
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settings->setDefault("autosave_screensize", "true");
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