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Add minetest.player_exists() (#5064)
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@ -56,11 +56,11 @@ function core.check_player_privs(name, ...)
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elseif arg_type ~= "string" then
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error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
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end
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local requested_privs = {...}
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local player_privs = core.get_player_privs(name)
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local missing_privileges = {}
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if type(requested_privs[1]) == "table" then
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-- We were provided with a table like { privA = true, privB = true }.
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for priv, value in pairs(requested_privs[1]) do
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@ -76,11 +76,11 @@ function core.check_player_privs(name, ...)
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end
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end
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end
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if #missing_privileges > 0 then
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return false, missing_privileges
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end
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return true, ""
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end
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@ -114,6 +114,10 @@ function core.get_connected_players()
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return temp_table
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end
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function minetest.player_exists(name)
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return minetest.get_auth_handler().get_auth(name) ~= nil
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end
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-- Returns two position vectors representing a box of `radius` in each
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-- direction centered around the player corresponding to `player_name`
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function core.get_player_radius_area(player_name, radius)
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@ -244,4 +248,3 @@ end
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function core.close_formspec(player_name, formname)
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return minetest.show_formspec(player_name, formname, "")
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end
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@ -2583,6 +2583,7 @@ These functions return the leftover itemstack.
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### Misc.
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* `minetest.get_connected_players()`: returns list of `ObjectRefs`
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* `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status)
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* `minetest.hud_replace_builtin(name, hud_definition)`
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* Replaces definition of a builtin hud element
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* `name`: `"breath"` or `"health"`
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