Send long announce as POST, show OS in useragent

Add lag reporting to masterserver (average dtime)
StyledWriter  -> FastWriter in masterserver announce
This commit is contained in:
proller 2014-01-07 02:50:45 +04:00
parent 3e728e722a
commit c62bab010f
9 changed files with 45 additions and 24 deletions

@ -37,8 +37,6 @@ Json::Value fetchJsonValue(const std::string url,
HTTPFetchRequest fetchrequest;
HTTPFetchResult fetchresult;
fetchrequest.url = url;
fetchrequest.useragent = std::string("Minetest ")+minetest_version_hash;
fetchrequest.timeout = g_settings->getS32("curl_timeout");
fetchrequest.caller = HTTPFETCH_SYNC;
struct curl_slist* runptr = chunk;

@ -518,8 +518,6 @@ bool GUIEngine::downloadFile(std::string url,std::string target) {
HTTPFetchRequest fetchrequest;
HTTPFetchResult fetchresult;
fetchrequest.url = url;
fetchrequest.useragent = std::string("Minetest ")+minetest_version_hash;
fetchrequest.timeout = g_settings->getS32("curl_timeout");
fetchrequest.caller = HTTPFETCH_SYNC;
httpfetch_sync(fetchrequest,fetchresult);

@ -25,6 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list>
#include <map>
#include <errno.h>
#ifndef _MSC_VER
#include <sys/utsname.h>
#endif
#include "jthread/jevent.h"
#include "config.h"
#include "exceptions.h"
@ -32,10 +35,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "util/container.h"
#include "util/thread.h"
#include "version.h"
#include "main.h"
#include "settings.h"
JMutex g_httpfetch_mutex;
std::map<unsigned long, std::list<HTTPFetchResult> > g_httpfetch_results;
HTTPFetchRequest::HTTPFetchRequest()
{
url = "";
caller = HTTPFETCH_DISCARD;
request_id = 0;
timeout = g_settings->getS32("curl_timeout");
connect_timeout = timeout * 5;
useragent = std::string("Minetest ") + minetest_version_hash;
#ifdef _MSC_VER
useragent += "Windows";
#else
struct utsname osinfo;
uname(&osinfo);
useragent += std::string(" (") + osinfo.sysname + "; " + osinfo.release + "; " + osinfo.machine + ")";
#endif
}
static void httpfetch_deliver_result(const HTTPFetchResult &fetchresult)
{
unsigned long caller = fetchresult.caller;

@ -58,14 +58,7 @@ struct HTTPFetchRequest
//useragent to use
std::string useragent;
HTTPFetchRequest()
{
url = "";
caller = HTTPFETCH_DISCARD;
request_id = 0;
timeout = 0;
connect_timeout = 0;
}
HTTPFetchRequest();
};
struct HTTPFetchResult

@ -675,6 +675,7 @@ Server::Server(
m_savemap_timer = 0.0;
m_step_dtime = 0.0;
m_lag = g_settings->getFloat("dedicated_server_step");
if(path_world == "")
throw ServerError("Supplied empty world path");
@ -1260,13 +1261,14 @@ void Server::AsyncRunStep()
}
m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
#if USE_CURL
// send masterserver announce
{
float &counter = m_masterserver_timer;
if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
{
ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_lag, m_gamespec.id, m_mods);
counter = 0.01;
}
counter += dtime;

@ -701,6 +701,8 @@ private:
float m_step_dtime;
JMutex m_step_dtime_mutex;
float m_lag;
// The server mainly operates in this thread
ServerThread *m_thread;

@ -188,7 +188,7 @@ std::string serializeJson(std::vector<ServerListSpec> serverlist)
#if USE_CURL
void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, std::string gameid, std::vector<ModSpec> mods) {
void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, float lag, std::string gameid, std::vector<ModSpec> mods) {
Json::Value server;
if (action.size())
server["action"] = action;
@ -226,16 +226,19 @@ void sendAnnounce(std::string action, const std::vector<std::string> & clients_n
server["mods"].append(m->name);
}
actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
} else {
if (lag)
server["step"] = lag;
}
Json::StyledWriter writer;
Json::FastWriter writer;
HTTPFetchRequest fetchrequest;
fetchrequest.url = g_settings->get("serverlist_url")
+ std::string("/announce?json=")
+ urlencode(writer.write(server));
fetchrequest.useragent = std::string("Minetest ")+minetest_version_hash;
fetchrequest.caller = HTTPFETCH_DISCARD;
fetchrequest.timeout = g_settings->getS32("curl_timeout");
fetchrequest.url = g_settings->get("serverlist_url") + std::string("/announce");
std::string query = std::string("json=") + urlencode(writer.write(server));
if (query.size() < 1000)
fetchrequest.url += "?" + query;
else
fetchrequest.post_fields = query;
httpfetch_async(fetchrequest);
}
#endif

@ -41,7 +41,7 @@ namespace ServerList
std::string serializeJson(std::vector<ServerListSpec>);
#if USE_CURL
void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
double uptime = 0, u32 game_time = 0,std::string gameid = "",
double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
std::vector<ModSpec> mods = std::vector<ModSpec>());
#endif
} //ServerList namespace

@ -13,7 +13,7 @@
{{? !master.no_description}}<th>Description</th>{{?}}
{{? !master.no_flags}}<th>Flags</th>{{?}}
{{? !master.no_uptime}}<th>Uptime, Age</th>{{?}}
{{? !master.no_ping}}<th>Ping</th>{{?}}
{{? !master.no_ping}}<th>Ping, Lag</th>{{?}}
</tr>
{{~it.list :server:index}}
{{ if (master.limit && index + 1 > master.limit) break;}}
@ -64,7 +64,7 @@
</td>{{?}}
{{? !master.no_ping}}
<td class="ping">
{{=Math.floor(server.ping * 1000)}}
{{=Math.floor(server.ping * 1000)}}{{? server.lag}}, {{= Math.floor(server.lag * 1000)}}{{?}}
</td>{{?}}
</tr>
{{~}}