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made server to send map seed for testing
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@ -2002,8 +2002,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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writeU16(&reply[0], TOCLIENT_INIT);
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writeU16(&reply[0], TOCLIENT_INIT);
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writeU8(&reply[2], deployed);
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writeU8(&reply[2], deployed);
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writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
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writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
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//writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
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writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
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writeU64(&reply[2+1+6], 0); // no seed
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// Send as reliable
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// Send as reliable
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m_con.Send(peer_id, 0, reply, true);
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m_con.Send(peer_id, 0, reply, true);
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