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Add usermods/ to mod search paths and print out the paths at server startup
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@ -2,6 +2,23 @@
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-- dump2(obj, name="_", dumped={})
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-- dump(obj, dumped={})
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--
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-- Mod load path
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-- -------------
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-- Generic:
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-- $path_data/mods/
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-- $path_userdata/usermods/
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-- $mapdir/worldmods/
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--
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-- On a run-in-place version (eg. the distributed windows version):
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-- minetest-0.4.x/mods/
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-- minetest-0.4.x/usermods/
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-- minetest-0.4.x/world/worldmods/
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--
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-- On an installed version on linux:
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-- /usr/share/minetest/mods/
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-- ~/.minetest/usermods
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-- ~/.minetest/world/worldmods
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--
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-- Naming convention for registered textual names
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-- ----------------------------------------------
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-- "modname_<whatever>"
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@ -875,15 +875,23 @@ Server::Server(
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JMutexAutoLock envlock(m_env_mutex);
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JMutexAutoLock conlock(m_con_mutex);
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infostream<<"m_nodedef="<<m_nodedef<<std::endl;
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// Path to builtin.lua
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std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
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// Add default global mod search path
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m_modspaths.push_front(porting::path_data + DIR_DELIM + "mods");
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// Add world mod search path
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m_modspaths.push_front(mapsavedir + DIR_DELIM + "mods");
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m_modspaths.push_front(mapsavedir + DIR_DELIM + "worldmods");
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// Add user mod search path
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m_modspaths.push_front(porting::path_userdata + DIR_DELIM + "usermods");
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// Print out mod search paths
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infostream<<"Mod search paths:"<<std::endl;
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for(core::list<std::string>::Iterator i = m_modspaths.begin();
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i != m_modspaths.end(); i++){
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std::string modspath = *i;
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infostream<<" "<<modspath<<std::endl;
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}
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// Initialize scripting
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