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Full viewing range key message clarified
To make it sound less confusing to players
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@ -2974,8 +2974,8 @@ void Game::decreaseViewRange()
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void Game::toggleFullViewRange()
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{
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static const wchar_t *msg[] = {
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L"Disabled full viewing range",
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L"Enabled full viewing range"
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L"Normal view range",
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L"Infinite view range"
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};
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draw_control->range_all = !draw_control->range_all;
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