From c7bcebb62856ae5fdb23a13e6fa1052eae700ddf Mon Sep 17 00:00:00 2001 From: x2048 Date: Sun, 1 May 2022 17:21:00 +0200 Subject: [PATCH] Initialize wield mesh colors when changing item. (#12254) Fixes #12245 --- src/client/wieldmesh.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index ab6fc9281..d5c191935 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -457,6 +457,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } + + // initialize the color + if (!m_lighting) + setColor(video::SColor(0xFFFFFFFF)); return; } else { if (!def.inventory_image.empty()) { @@ -469,6 +473,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che m_colors.emplace_back(); // overlay is white, if present m_colors.emplace_back(true, video::SColor(0xFFFFFFFF)); + + // initialize the color + if (!m_lighting) + setColor(video::SColor(0xFFFFFFFF)); return; }