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Add core.spawn_tree_on_vmanip
(#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
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8d43ad2522
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@ -6588,6 +6588,9 @@ Environment access
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on-the-fly
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* `core.spawn_tree (pos, {treedef})`
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* spawns L-system tree at given `pos` with definition in `treedef` table
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* `core.spawn_tree_on_vmanip(vmanip, pos, treedef)`
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* analogous to `core.spawn_tree`, but spawns a L-system tree onto the specified
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VoxelManip object `vmanip` instead of the map.
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* `core.transforming_liquid_add(pos)`
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* add node to liquid flow update queue
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* `core.get_node_max_level(pos)`
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@ -105,3 +105,68 @@ core.register_craftitem("testitems:telescope_stick", {
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return itemstack
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end,
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})
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-- Tree spawners
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local tree_def={
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axiom="Af",
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rules_a="TT[&GB][&+GB][&++GB][&+++GB]A",
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rules_b="[+GB]fB",
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trunk="basenodes:tree",
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leaves="basenodes:leaves",
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angle=90,
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iterations=4,
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trunk_type="single",
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thin_branches=true,
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}
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core.register_craftitem("testitems:tree_spawner", {
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description = S("Tree Spawner"),
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inventory_image = "testitems_tree_spawner.png",
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on_place = function(itemstack, placer, pointed_thing)
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if (not pointed_thing or pointed_thing.type ~= "node") then
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return
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end
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core.spawn_tree(pointed_thing.above, tree_def)
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end,
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})
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local vmanip_for_trees = {} -- per player
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core.register_craftitem("testitems:tree_spawner_vmanip", {
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description = S("Tree Spawner using VoxelManip"),
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inventory_image = "testitems_tree_spawner_vmanip.png",
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on_place = function(itemstack, placer, pointed_thing)
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if (not pointed_thing or pointed_thing.type ~= "node" or
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not core.is_player(placer)) then
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return
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end
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local name = placer:get_player_name()
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local vm = vmanip_for_trees[name]
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if not vm then
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vm = VoxelManip(vector.add(pointed_thing.above, 20),
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vector.subtract(pointed_thing.above, 20))
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vmanip_for_trees[name] = vm
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core.chat_send_player(name,
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"Tree in new VoxelManip spawned, left click to apply to map, "..
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"or right click to add more trees.")
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end
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core.spawn_tree_on_vmanip(vm, pointed_thing.above, tree_def)
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end,
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on_use = function(itemstack, user, pointed_thing)
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if not core.is_player(user) then
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return
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end
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local name = user:get_player_name()
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local vm = vmanip_for_trees[name]
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if vm then
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vm:write_to_map()
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vmanip_for_trees[name] = nil
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core.chat_send_player(name, "VoxelManip written to map.")
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end
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end,
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})
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core.register_on_leaveplayer(function(player, timed_out)
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vmanip_for_trees[player:get_player_name()] = nil
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end)
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BIN
games/devtest/mods/testitems/textures/testitems_tree_spawner.png
Normal file
BIN
games/devtest/mods/testitems/textures/testitems_tree_spawner.png
Normal file
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After Width: | Height: | Size: 120 B |
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After Width: | Height: | Size: 150 B |
@ -875,4 +875,15 @@ void make_pine_tree(MMVManip &vmanip, v3s16 p0, const NodeDefManager *ndef,
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}
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}
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std::string error_to_string(error e)
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{
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switch (e) {
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case SUCCESS:
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return "success";
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case UNBALANCED_BRACKETS:
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return "closing ']' has no matching opening bracket";
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}
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return "unknown error";
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}
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}; // namespace treegen
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@ -68,4 +68,7 @@ namespace treegen {
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treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, const TreeDef &def);
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// Helper to spawn it directly on map
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treegen::error spawn_ltree(ServerMap *map, v3s16 p0, const TreeDef &def);
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// Helper to get a string from the error message
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std::string error_to_string(error e);
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}; // namespace treegen
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@ -1307,11 +1307,7 @@ int ModApiEnv::l_spawn_tree(lua_State *L)
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ServerMap *map = &env->getServerMap();
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treegen::error e;
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if ((e = treegen::spawn_ltree (map, p0, tree_def)) != treegen::SUCCESS) {
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if (e == treegen::UNBALANCED_BRACKETS) {
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luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
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} else {
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luaL_error(L, "spawn_tree(): unknown error");
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}
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throw LuaError("spawn_tree(): " + treegen::error_to_string(e));
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}
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lua_pushboolean(L, true);
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@ -1614,11 +1610,7 @@ int ModApiEnvVM::l_spawn_tree(lua_State *L)
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treegen::error e;
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if ((e = treegen::make_ltree(*vm, p0, tree_def)) != treegen::SUCCESS) {
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if (e == treegen::UNBALANCED_BRACKETS) {
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throw LuaError("spawn_tree(): closing ']' has no matching opening bracket");
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} else {
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throw LuaError("spawn_tree(): unknown error");
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}
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throw LuaError("spawn_tree(): " + treegen::error_to_string(e));
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}
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lua_pushboolean(L, true);
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@ -1773,6 +1773,27 @@ int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
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return 1;
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}
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// spawn_tree_on_vmanip(vmanip, pos, treedef)
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int ModApiMapgen::l_spawn_tree_on_vmanip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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MMVManip *vm = checkObject<LuaVoxelManip>(L, 1)->vm;
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v3s16 p0 = read_v3s16(L, 2);
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treegen::TreeDef tree_def;
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const NodeDefManager *ndef = getGameDef(L)->ndef();
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if (!read_tree_def(L, 3, ndef, tree_def))
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return 0;
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treegen::error e = treegen::make_ltree(*vm, p0, tree_def);
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if (e != treegen::SUCCESS) {
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throw LuaError("spawn_tree_on_vmanip(): " + treegen::error_to_string(e));
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}
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lua_pushboolean(L, true);
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return 1;
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}
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// serialize_schematic(schematic, format, options={...})
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int ModApiMapgen::l_serialize_schematic(lua_State *L)
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@ -2023,6 +2044,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(create_schematic);
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API_FCT(place_schematic);
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API_FCT(place_schematic_on_vmanip);
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API_FCT(spawn_tree_on_vmanip);
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API_FCT(serialize_schematic);
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API_FCT(read_schematic);
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}
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@ -2049,6 +2071,7 @@ void ModApiMapgen::InitializeEmerge(lua_State *L, int top)
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API_FCT(generate_ores);
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API_FCT(generate_decorations);
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API_FCT(place_schematic_on_vmanip);
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API_FCT(spawn_tree_on_vmanip);
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API_FCT(serialize_schematic);
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API_FCT(read_schematic);
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}
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@ -131,6 +131,9 @@ private:
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// replacements, force_placement, flagstring)
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static int l_place_schematic_on_vmanip(lua_State *L);
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// spawn_tree_on_vmanip(vmanip, pos, treedef)
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static int l_spawn_tree_on_vmanip(lua_State *L);
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// serialize_schematic(schematic, format, options={...})
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static int l_serialize_schematic(lua_State *L);
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