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Shaders: Complete 478e753. OpenGL 4.3 compatiblity
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@ -101,8 +101,8 @@ void main(void)
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float disp_x;
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float disp_x;
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float disp_z;
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float disp_z;
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#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || \
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// OpenGL < 4.3 does not support continued preprocessor lines
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(MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
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#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
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vec4 pos2 = mWorld * gl_Vertex;
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vec4 pos2 = mWorld * gl_Vertex;
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float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
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float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
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disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +
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disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +
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