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Some kind of middleway values for player acceleration for now
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@ -251,9 +251,9 @@
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#remote_media =
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# Physics stuff
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#movement_acceleration_default = 2
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#movement_acceleration_air = 0.5
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#movement_acceleration_fast = 4
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#movement_acceleration_default = 3
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#movement_acceleration_air = 2
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#movement_acceleration_fast = 10
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#movement_speed_walk = 4
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#movement_speed_crouch = 1.35
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#movement_speed_fast = 20
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@ -180,9 +180,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault("remote_media", "");
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// physics stuff
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settings->setDefault("movement_acceleration_default", "4");
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settings->setDefault("movement_acceleration_air", "4");
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settings->setDefault("movement_acceleration_fast", "4");
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settings->setDefault("movement_acceleration_default", "3");
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settings->setDefault("movement_acceleration_air", "2");
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settings->setDefault("movement_acceleration_fast", "10");
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settings->setDefault("movement_speed_walk", "4");
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settings->setDefault("movement_speed_crouch", "1.35");
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settings->setDefault("movement_speed_fast", "20");
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@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
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"list[current_player;craftpreview;7,1;1,1;]";
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// Initialize movement settings at default values, so movement can work if the server fails to send them
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movement_acceleration_default = 4 * BS;
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movement_acceleration_air = 4 * BS;
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movement_acceleration_fast = 4 * BS;
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movement_acceleration_default = 3 * BS;
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movement_acceleration_air = 2 * BS;
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movement_acceleration_fast = 10 * BS;
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movement_speed_walk = 4 * BS;
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movement_speed_crouch = 1.35 * BS;
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movement_speed_fast = 20 * BS;
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