Fix healthbar not beeing hidden on disabled damage

This commit is contained in:
sapier 2014-05-10 23:32:25 +02:00
parent c4359ff65c
commit c8aed03ace

@ -39,7 +39,8 @@ local function initialize_builtin_statbars(player)
hud_ids[name] = {} hud_ids[name] = {}
end end
if player:hud_get_flags().healthbar then if player:hud_get_flags().healthbar and
core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_healthbar == nil then if hud_ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp() health_bar_definition.number = player:get_hp()
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition) hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
@ -52,7 +53,8 @@ local function initialize_builtin_statbars(player)
end end
if (player:get_breath() < 11) then if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar then if player:hud_get_flags().breathbar and
core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_breathbar == nil then if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition) hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end end