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Fix healthbar not beeing hidden on disabled damage
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@ -39,7 +39,8 @@ local function initialize_builtin_statbars(player)
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hud_ids[name] = {}
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hud_ids[name] = {}
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end
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end
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if player:hud_get_flags().healthbar then
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if player:hud_get_flags().healthbar and
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core.is_yes(core.setting_get("enable_damage")) then
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if hud_ids[name].id_healthbar == nil then
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if hud_ids[name].id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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health_bar_definition.number = player:get_hp()
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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@ -52,7 +53,8 @@ local function initialize_builtin_statbars(player)
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end
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end
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if (player:get_breath() < 11) then
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if (player:get_breath() < 11) then
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if player:hud_get_flags().breathbar then
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if player:hud_get_flags().breathbar and
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core.is_yes(core.setting_get("enable_damage")) then
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if hud_ids[name].id_breathbar == nil then
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if hud_ids[name].id_breathbar == nil then
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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end
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end
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