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Remove excessive touchscreengui.h includes (#14466)
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61a5733692
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@ -368,6 +368,7 @@ set(common_SRCS
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${server_SRCS}
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${content_SRCS}
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chat.cpp
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clientdynamicinfo.cpp
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collision.cpp
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content_mapnode.cpp
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content_nodemeta.cpp
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gui/mainmenumanager.h"
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#include "clouds.h"
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#include "gui/touchscreengui.h"
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#include "server.h"
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#include "filesys.h"
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#include "gui/guiMainMenu.h"
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@ -210,8 +211,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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break;
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if (g_settings->getBool("enable_touch")) {
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receiver->m_touchscreengui = new TouchScreenGUI(m_rendering_engine->get_raw_device(), receiver);
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g_touchscreengui = receiver->m_touchscreengui;
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g_touchscreengui = new TouchScreenGUI(m_rendering_engine->get_raw_device(), receiver);
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}
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the_game(
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@ -246,7 +246,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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if (g_touchscreengui) {
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delete g_touchscreengui;
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g_touchscreengui = NULL;
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receiver->m_touchscreengui = NULL;
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}
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/* Save the settings when leaving the game.
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_cso.h"
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#include <IBillboardSceneNode.h>
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#include "client/texturesource.h"
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#include "clientenvironment.h"
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#include "client.h"
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#include "map.h"
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content/subgames.h"
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#include "client/event_manager.h"
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#include "fontengine.h"
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#include "gui/touchscreengui.h"
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#include "itemdef.h"
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#include "log.h"
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#include "filesys.h"
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "inputhandler.h"
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#include "gui/mainmenumanager.h"
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#include "gui/touchscreengui.h"
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#include "hud.h"
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void KeyCache::populate_nonchanging()
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@ -102,8 +103,8 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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React to nothing here if a menu is active
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*/
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if (isMenuActive()) {
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if (m_touchscreengui) {
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m_touchscreengui->setVisible(false);
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if (g_touchscreengui) {
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g_touchscreengui->setVisible(false);
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}
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return g_menumgr.preprocessEvent(event);
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}
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@ -128,9 +129,9 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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return true;
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}
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} else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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} else if (g_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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// In case of touchscreengui, we have to handle different events
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m_touchscreengui->translateEvent(event);
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g_touchscreengui->translateEvent(event);
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return true;
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} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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@ -195,6 +196,52 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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return false;
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}
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/*
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* RealInputHandler
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*/
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float RealInputHandler::getMovementSpeed()
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{
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bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
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b = m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]),
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l = m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]),
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r = m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]);
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if (f || b || l || r)
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{
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// if contradictory keys pressed, stay still
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if (f && b && l && r)
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return 0.0f;
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else if (f && b && !l && !r)
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return 0.0f;
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else if (!f && !b && l && r)
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return 0.0f;
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return 1.0f; // If there is a keyboard event, assume maximum speed
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}
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if (g_touchscreengui && g_touchscreengui->getMovementSpeed())
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return g_touchscreengui->getMovementSpeed();
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return joystick.getMovementSpeed();
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}
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float RealInputHandler::getMovementDirection()
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{
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float x = 0, z = 0;
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/* Check keyboard for input */
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if (m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]))
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z += 1;
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if (m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]))
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z -= 1;
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if (m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]))
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x += 1;
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if (m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]))
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x -= 1;
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if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
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return std::atan2(x, z);
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else if (g_touchscreengui && g_touchscreengui->getMovementDirection())
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return g_touchscreengui->getMovementDirection();
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return joystick.getMovementDirection();
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}
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/*
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* RandomInputHandler
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*/
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@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <list>
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#include "keycode.h"
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#include "renderingengine.h"
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#include "gui/touchscreengui.h"
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class InputHandler;
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@ -198,15 +197,8 @@ public:
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keyWasReleased.clear();
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}
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MyEventReceiver()
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{
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m_touchscreengui = NULL;
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}
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JoystickController *joystick = nullptr;
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TouchScreenGUI *m_touchscreengui;
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private:
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s32 mouse_wheel = 0;
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@ -308,48 +300,9 @@ public:
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return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
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}
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virtual float getMovementSpeed()
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{
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bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
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b = m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]),
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l = m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]),
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r = m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]);
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if (f || b || l || r)
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{
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// if contradictory keys pressed, stay still
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if (f && b && l && r)
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return 0.0f;
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else if (f && b && !l && !r)
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return 0.0f;
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else if (!f && !b && l && r)
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return 0.0f;
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return 1.0f; // If there is a keyboard event, assume maximum speed
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}
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if (m_receiver->m_touchscreengui && m_receiver->m_touchscreengui->getMovementSpeed())
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return m_receiver->m_touchscreengui->getMovementSpeed();
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return joystick.getMovementSpeed();
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}
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virtual float getMovementSpeed();
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virtual float getMovementDirection()
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{
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float x = 0, z = 0;
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/* Check keyboard for input */
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if (m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]))
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z += 1;
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if (m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]))
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z -= 1;
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if (m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]))
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x += 1;
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if (m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]))
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x -= 1;
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if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
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return atan2(x, z);
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else if (m_receiver->m_touchscreengui && m_receiver->m_touchscreengui->getMovementDirection())
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return m_receiver->m_touchscreengui->getMovementDirection();
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return joystick.getMovementDirection();
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}
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virtual float getMovementDirection();
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virtual bool cancelPressed()
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{
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55
src/clientdynamicinfo.cpp
Normal file
55
src/clientdynamicinfo.cpp
Normal file
@ -0,0 +1,55 @@
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/*
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Minetest
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Copyright (C) 2022-3 rubenwardy <rw@rubenwardy.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SERVER
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#include "clientdynamicinfo.h"
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#include "settings.h"
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#include "client/renderingengine.h"
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#include "gui/touchscreengui.h"
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ClientDynamicInfo ClientDynamicInfo::getCurrent()
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{
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v2u32 screen_size = RenderingEngine::getWindowSize();
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f32 density = RenderingEngine::getDisplayDensity();
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f32 gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 20.0f);
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f32 hud_scaling = g_settings->getFloat("hud_scaling", 0.5f, 20.0f);
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f32 real_gui_scaling = gui_scaling * density;
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f32 real_hud_scaling = hud_scaling * density;
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bool touch_controls = g_touchscreengui;
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return {
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screen_size, real_gui_scaling, real_hud_scaling,
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ClientDynamicInfo::calculateMaxFSSize(screen_size, gui_scaling),
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touch_controls
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};
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}
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v2f32 ClientDynamicInfo::calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling)
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{
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f32 factor = (g_settings->getBool("enable_touch") ? 10 : 15) / gui_scaling;
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f32 ratio = (f32)render_target_size.X / (f32)render_target_size.Y;
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if (ratio < 1)
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return { factor, factor / ratio };
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else
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return { factor * ratio, factor };
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}
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#endif
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@ -20,11 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "irrlichttypes_bloated.h"
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#ifndef SERVER
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#include "settings.h"
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#include "client/renderingengine.h"
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#include "gui/touchscreengui.h"
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#endif
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struct ClientDynamicInfo
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@ -44,32 +39,9 @@ public:
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}
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#ifndef SERVER
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static ClientDynamicInfo getCurrent() {
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v2u32 screen_size = RenderingEngine::getWindowSize();
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f32 density = RenderingEngine::getDisplayDensity();
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f32 gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 20.0f);
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f32 hud_scaling = g_settings->getFloat("hud_scaling", 0.5f, 20.0f);
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f32 real_gui_scaling = gui_scaling * density;
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f32 real_hud_scaling = hud_scaling * density;
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bool touch_controls = g_touchscreengui;
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return {
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screen_size, real_gui_scaling, real_hud_scaling,
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ClientDynamicInfo::calculateMaxFSSize(screen_size, gui_scaling),
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touch_controls
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};
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}
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#endif
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static ClientDynamicInfo getCurrent();
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private:
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#ifndef SERVER
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static v2f32 calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling) {
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f32 factor = (g_settings->getBool("enable_touch") ? 10 : 15) / gui_scaling;
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f32 ratio = (f32)render_target_size.X / (f32)render_target_size.Y;
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if (ratio < 1)
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return { factor, factor / ratio };
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else
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return { factor * ratio, factor };
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}
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static v2f32 calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling);
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#endif
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};
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