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Increase safety checks around ObjectRefs
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41091a147c
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@ -2236,12 +2236,14 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
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void push_objectRef(lua_State *L, const u16 id)
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{
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assert(id != 0);
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// Get core.object_refs[i]
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushinteger(L, id);
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lua_gettable(L, -2);
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assert(!lua_isnoneornil(L, -1));
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // core
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}
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@ -474,7 +474,7 @@ void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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int objectstable = lua_gettop(L);
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// object_refs[id] = object
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushinteger(L, cobj->getId()); // Push id
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lua_pushvalue(L, object); // Copy object to top of stack
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lua_settable(L, objectstable);
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}
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@ -491,24 +491,29 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
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int objectstable = lua_gettop(L);
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// Get object_refs[id]
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushinteger(L, cobj->getId()); // Push id
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lua_gettable(L, objectstable);
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// Set object reference to NULL
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ObjectRef::set_null(L);
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ObjectRef::set_null(L, cobj);
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lua_pop(L, 1); // pop object
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// Set object_refs[id] = nil
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushinteger(L, cobj->getId()); // Push id
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lua_pushnil(L);
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lua_settable(L, objectstable);
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}
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// Creates a new anonymous reference if cobj=NULL or id=0
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void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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ServerActiveObject *cobj)
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void ScriptApiBase::objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj)
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{
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assert(getType() == ScriptingType::Server);
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if (cobj == NULL || cobj->getId() == 0) {
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if (!cobj) {
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ObjectRef::create(L, nullptr); // dummy reference
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} else if (cobj->getId() == 0) {
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// TODO after 5.10.0: convert this to a FATAL_ERROR
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errorstream << "ScriptApiBase::objectrefGetOrCreate(): "
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<< "Pushing orphan ObjectRef. Please open a bug report for this."
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<< std::endl;
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assert(0);
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ObjectRef::create(L, cobj);
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} else {
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push_objectRef(L, cobj->getId());
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@ -2776,9 +2776,11 @@ void ObjectRef::create(lua_State *L, ServerActiveObject *object)
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lua_setmetatable(L, -2);
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}
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void ObjectRef::set_null(lua_State *L)
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void ObjectRef::set_null(lua_State *L, void *expect)
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{
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ObjectRef *obj = checkObject<ObjectRef>(L, -1);
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assert(obj);
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FATAL_ERROR_IF(obj->m_object != expect, "ObjectRef table was messed with");
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obj->m_object = nullptr;
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}
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@ -38,10 +38,12 @@ public:
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~ObjectRef() = default;
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// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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// NOTE: do not call this, use `ScriptApiBase::objectrefGetOrCreate()`!
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static void create(lua_State *L, ServerActiveObject *object);
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static void set_null(lua_State *L);
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// Clear the pointer in the ObjectRef (at -1).
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// Throws an fatal error if the object pointer wasn't `expect`.
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static void set_null(lua_State *L, void *expect);
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static void Register(lua_State *L);
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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class MockServerActiveObject : public ServerActiveObject
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{
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public:
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MockServerActiveObject(ServerEnvironment *env = nullptr, const v3f &p = v3f()) :
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MockServerActiveObject(ServerEnvironment *env = nullptr, v3f p = v3f()) :
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ServerActiveObject(env, p) {}
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virtual ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
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@ -68,6 +68,8 @@ void TestMoveAction::runTests(IGameDef *gamedef)
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auto null_map = std::unique_ptr<ServerMap>();
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ServerEnvironment server_env(std::move(null_map), &server, &mb);
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MockServerActiveObject obj(&server_env);
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obj.setId(1);
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server.getScriptIface()->addObjectReference(&obj);
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TEST(testMove, &obj, gamedef);
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TEST(testMoveFillStack, &obj, gamedef);
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@ -82,6 +84,8 @@ void TestMoveAction::runTests(IGameDef *gamedef)
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TEST(testCallbacks, &obj, &server);
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TEST(testCallbacksSwap, &obj, &server);
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server.getScriptIface()->removeObjectReference(&obj);
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}
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static ItemStack parse_itemstack(const char *s)
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