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Fix local digging animation (#11772)
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@ -996,12 +996,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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m_velocity = v3f(0,0,0);
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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const PlayerControl &controls = player->getPlayerControl();
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const PlayerControl &controls = player->getPlayerControl();
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f32 new_speed = player->local_animation_speed;
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bool walking = false;
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bool walking = false;
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if (controls.movement_speed > 0.001f)
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if (controls.movement_speed > 0.001f) {
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new_speed *= controls.movement_speed;
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walking = true;
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walking = true;
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}
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f32 new_speed = player->local_animation_speed;
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v2s32 new_anim = v2s32(0,0);
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v2s32 new_anim = v2s32(0,0);
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bool allow_update = false;
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bool allow_update = false;
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@ -1016,7 +1018,6 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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// slowdown speed if sneaking
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// slowdown speed if sneaking
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if (controls.sneak && walking)
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if (controls.sneak && walking)
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new_speed /= 2;
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new_speed /= 2;
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new_speed *= controls.movement_speed;
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if (walking && (controls.dig || controls.place)) {
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if (walking && (controls.dig || controls.place)) {
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new_anim = player->local_animations[3];
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new_anim = player->local_animations[3];
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