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[CSM] Add function to get player privileges (#5933)
* [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
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@ -723,3 +723,28 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
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end
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return fine_pos
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end
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function core.string_to_privs(str, delim)
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assert(type(str) == "string")
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delim = delim or ','
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local privs = {}
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for _, priv in pairs(string.split(str, delim)) do
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privs[priv:trim()] = true
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end
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return privs
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end
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function core.privs_to_string(privs, delim)
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assert(type(privs) == "table")
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delim = delim or ','
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local list = {}
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for priv, bool in pairs(privs) do
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if bool then
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list[#list + 1] = priv
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end
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end
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return table.concat(list, delim)
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end
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assert(core.string_to_privs("a,b").b == true)
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assert(core.privs_to_string({a=true,b=true}) == "a,b")
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@ -4,31 +4,6 @@
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-- Authentication handler
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--
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function core.string_to_privs(str, delim)
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assert(type(str) == "string")
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delim = delim or ','
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local privs = {}
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for _, priv in pairs(string.split(str, delim)) do
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privs[priv:trim()] = true
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end
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return privs
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end
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function core.privs_to_string(privs, delim)
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assert(type(privs) == "table")
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delim = delim or ','
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local list = {}
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for priv, bool in pairs(privs) do
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if bool then
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list[#list + 1] = priv
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end
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end
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return table.concat(list, delim)
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end
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assert(core.string_to_privs("a,b").b == true)
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assert(core.privs_to_string({a=true,b=true}) == "a,b")
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core.auth_file_path = core.get_worldpath().."/auth.txt"
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core.auth_table = {}
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@ -150,3 +150,9 @@ core.register_on_punchnode(function(pos, node)
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return false
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end)
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core.register_chatcommand("privs", {
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func = function(param)
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return true, core.privs_to_string(minetest.get_privilege_list())
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end,
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})
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@ -730,6 +730,13 @@ Call these functions only at load time!
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* `minetest.localplayer`
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* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
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### Privileges
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* `minetest.get_privilege_list()`
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* Returns a list of privileges the currect player has in the format `{priv1=true,...}`
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* `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
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* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
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* Convert between two privilege representations
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### Client Environment
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* `minetest.get_player_names()`
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* Returns list of player names on server
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@ -416,6 +416,9 @@ public:
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bool checkPrivilege(const std::string &priv) const
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{ return (m_privileges.count(priv) != 0); }
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const std::unordered_set<std::string> &getPrivilegeList() const
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{ return m_privileges; }
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bool getChatMessage(std::wstring &message);
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void typeChatMessage(const std::wstring& message);
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@ -329,6 +329,16 @@ int ModApiClient::l_take_screenshot(lua_State *L)
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return 0;
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}
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int ModApiClient::l_get_privilege_list(lua_State *L)
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{
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const Client *client = getClient(L);
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lua_newtable(L);
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for (const std::string &priv : client->getPrivilegeList()) {
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lua_pushboolean(L, true);
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lua_setfield(L, -2, priv.c_str());
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}
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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@ -353,4 +363,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_item_def);
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API_FCT(get_node_def);
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API_FCT(take_screenshot);
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API_FCT(get_privilege_list);
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}
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@ -89,8 +89,12 @@ private:
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// get_node_def(nodename)
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static int l_get_node_def(lua_State *L);
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// take_screenshot()
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static int l_take_screenshot(lua_State *L);
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// get_privilege_list()
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static int l_get_privilege_list(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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