Updated the texture atlas a bit

This commit is contained in:
Perttu Ahola 2011-07-24 12:45:52 +03:00
parent 20fa7412c8
commit c9e615bde4

@ -518,13 +518,11 @@ void TextureSource::buildMainAtlas()
sourcelist.push_back("cobble.png"); sourcelist.push_back("cobble.png");
sourcelist.push_back("mossycobble.png"); sourcelist.push_back("mossycobble.png");
sourcelist.push_back("gravel.png"); sourcelist.push_back("gravel.png");
sourcelist.push_back("cactus.png");
sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png"); sourcelist.push_back("stone.png^mineral_coal.png");
sourcelist.push_back("stone.png^mineral_iron.png"); sourcelist.push_back("stone.png^mineral_iron.png");
sourcelist.push_back("mud.png^mineral_coal.png");
sourcelist.push_back("mud.png^mineral_iron.png");
sourcelist.push_back("sand.png^mineral_coal.png");
sourcelist.push_back("sand.png^mineral_iron.png");
// Padding to disallow texture bleeding // Padding to disallow texture bleeding
s32 padding = 16; s32 padding = 16;