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Add enable_rollback_recording setting, defaulting to false
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@ -160,6 +160,8 @@
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#disallow_empty_password = false
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# If true, disable cheat prevention in multiplayer
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#disable_anticheat = false
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# If true, actions are recorded for rollback
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#enable_rollback_recording = false
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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@ -122,6 +122,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_pvp", "true");
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settings->setDefault("disallow_empty_password", "false");
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settings->setDefault("disable_anticheat", "false");
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settings->setDefault("enable_rollback_recording", "false");
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("enable_mapgen_debug_info", "false");
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@ -937,6 +937,7 @@ Server::Server(
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m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
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m_rollback(NULL),
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m_rollback_sink_enabled(true),
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m_enable_rollback_recording(false),
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m_lua(NULL),
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m_itemdef(createItemDefManager()),
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m_nodedef(createNodeDefManager()),
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@ -1873,6 +1874,10 @@ void Server::AsyncRunStep()
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counter = 0.0;
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m_emergethread.trigger();
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// Update m_enable_rollback_recording here too
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m_enable_rollback_recording =
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g_settings->getBool("enable_rollback_recording");
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}
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}
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@ -4658,6 +4663,8 @@ MtEventManager* Server::getEventManager()
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}
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IRollbackReportSink* Server::getRollbackReportSink()
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{
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if(!m_enable_rollback_recording)
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return NULL;
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if(!m_rollback_sink_enabled)
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return NULL;
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return m_rollback;
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@ -734,6 +734,7 @@ private:
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// Rollback manager (behind m_env_mutex)
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IRollbackManager *m_rollback;
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bool m_rollback_sink_enabled;
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bool m_enable_rollback_recording; // Updated once in a while
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// Scripting
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// Envlock and conlock should be locked when using Lua
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