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Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime
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@ -69,6 +69,7 @@ static const char *modified_reason_strings[] = {
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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m_parent(parent),
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m_parent(parent),
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m_pos(pos),
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m_pos(pos),
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m_pos_relative(pos * MAP_BLOCKSIZE),
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m_gamedef(gamedef),
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m_gamedef(gamedef),
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m_modified(MOD_STATE_WRITE_NEEDED),
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m_modified(MOD_STATE_WRITE_NEEDED),
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m_modified_reason(MOD_REASON_INITIAL),
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m_modified_reason(MOD_REASON_INITIAL),
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@ -258,7 +258,7 @@ public:
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inline v3s16 getPosRelative()
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inline v3s16 getPosRelative()
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{
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{
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return m_pos * MAP_BLOCKSIZE;
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return m_pos_relative;
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}
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}
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inline core::aabbox3d<s16> getBox()
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inline core::aabbox3d<s16> getBox()
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@ -564,6 +564,14 @@ private:
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// Position in blocks on parent
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// Position in blocks on parent
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v3s16 m_pos;
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v3s16 m_pos;
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/* This is the precalculated m_pos_relative value
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* This caches the value, improving performance by removing 3 s16 multiplications
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* at runtime on each getPosRelative call
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* For a 5 minutes runtime with valgrind this removes 3 * 19M s16 multiplications
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* The gain can be estimated in Release Build to 3 * 100M multiply operations for 5 mins
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*/
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v3s16 m_pos_relative;
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IGameDef *m_gamedef;
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IGameDef *m_gamedef;
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/*
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/*
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