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Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @celeron55
Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
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@ -330,47 +330,42 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
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void MapBlock::actuallyUpdateDayNightDiff()
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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// Running this function un-expires m_day_night_differs
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m_day_night_differs_expired = false;
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if(data == NULL)
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{
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if (data == NULL) {
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m_day_night_differs = false;
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return;
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}
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bool differs = false;
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bool differs;
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/*
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Check if any lighting value differs
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*/
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for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
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{
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for (u32 i = 0; i < MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) {
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MapNode &n = data[i];
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if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
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{
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differs = true;
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differs = !n.isLightDayNightEq(nodemgr);
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if (differs)
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break;
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}
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}
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/*
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If some lighting values differ, check if the whole thing is
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just air. If it is, differ = false
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just air. If it is just air, differs = false
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*/
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if(differs)
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{
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if (differs) {
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bool only_air = true;
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for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
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{
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for (u32 i = 0; i < MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) {
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MapNode &n = data[i];
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if(n.getContent() != CONTENT_AIR)
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{
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if (n.getContent() != CONTENT_AIR) {
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only_air = false;
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break;
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}
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}
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if(only_air)
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if (only_air)
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differs = false;
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}
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@ -74,6 +74,22 @@ void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr
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assert(0);
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}
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bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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bool isEqual;
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if (f.param_type == CPT_LIGHT) {
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u8 day = MYMAX(f.light_source, param1 & 0x0f);
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u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
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isEqual = day == night;
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} else {
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isEqual = true;
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}
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return isEqual;
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}
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u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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@ -192,6 +192,14 @@ struct MapNode
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}
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void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
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/**
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* Check if the light value for night differs from the light value for day.
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*
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* @return If the light values are equal, returns true; otherwise false
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*/
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bool isLightDayNightEq(INodeDefManager *nodemgr) const;
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u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
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/**
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