mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
This commit is contained in:
parent
f7f24d1470
commit
cb2d467665
@ -257,8 +257,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
|
|||||||
const ContentFeatures &f = ndef->get(n);
|
const ContentFeatures &f = ndef->get(n);
|
||||||
if (f.light_source > light_source_max)
|
if (f.light_source > light_source_max)
|
||||||
light_source_max = f.light_source;
|
light_source_max = f.light_source;
|
||||||
// Check f.solidness because fast-style leaves look
|
// Check f.solidness because fast-style leaves look better this way
|
||||||
// better this way
|
|
||||||
if (f.param_type == CPT_LIGHT && f.solidness != 2) {
|
if (f.param_type == CPT_LIGHT && f.solidness != 2) {
|
||||||
light_day += decode_light(n.getLight(LIGHTBANK_DAY, ndef));
|
light_day += decode_light(n.getLight(LIGHTBANK_DAY, ndef));
|
||||||
light_night += decode_light(n.getLight(LIGHTBANK_NIGHT, ndef));
|
light_night += decode_light(n.getLight(LIGHTBANK_NIGHT, ndef));
|
||||||
@ -275,24 +274,30 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
|
|||||||
light_night /= light_count;
|
light_night /= light_count;
|
||||||
|
|
||||||
// Boost brightness around light sources
|
// Boost brightness around light sources
|
||||||
bool skip_ambient_occlusion = false;
|
bool skip_ambient_occlusion_day = false;
|
||||||
if(decode_light(light_source_max) >= light_day) {
|
if(decode_light(light_source_max) >= light_day) {
|
||||||
light_day = decode_light(light_source_max);
|
light_day = decode_light(light_source_max);
|
||||||
skip_ambient_occlusion = true;
|
skip_ambient_occlusion_day = true;
|
||||||
}
|
|
||||||
if(decode_light(light_source_max) >= light_night) {
|
|
||||||
light_night = decode_light(light_source_max);
|
|
||||||
skip_ambient_occlusion = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(ambient_occlusion > 4 && !skip_ambient_occlusion)
|
bool skip_ambient_occlusion_night = false;
|
||||||
|
if(decode_light(light_source_max) >= light_night) {
|
||||||
|
light_night = decode_light(light_source_max);
|
||||||
|
skip_ambient_occlusion_night = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ambient_occlusion > 4)
|
||||||
{
|
{
|
||||||
//calculate table index for gamma space multiplier
|
|
||||||
ambient_occlusion -= 5;
|
|
||||||
//table of precalculated gamma space multiply factors
|
//table of precalculated gamma space multiply factors
|
||||||
//light^2.2 * factor (0.75, 0.5, 0.25, 0.0), so table holds factor ^ (1 / 2.2)
|
//light^2.2 * factor (0.75, 0.5, 0.25, 0.0), so table holds factor ^ (1 / 2.2)
|
||||||
static const float light_amount[4] = { 0.877424315, 0.729740053, 0.532520545, 0.0 };
|
static const float light_amount[4] = { 0.877424315, 0.729740053, 0.532520545, 0.0 };
|
||||||
|
|
||||||
|
//calculate table index for gamma space multiplier
|
||||||
|
ambient_occlusion -= 5;
|
||||||
|
|
||||||
|
if (!skip_ambient_occlusion_day)
|
||||||
light_day = rangelim(core::round32(light_day*light_amount[ambient_occlusion]), 0, 255);
|
light_day = rangelim(core::round32(light_day*light_amount[ambient_occlusion]), 0, 255);
|
||||||
|
if (!skip_ambient_occlusion_night)
|
||||||
light_night = rangelim(core::round32(light_night*light_amount[ambient_occlusion]), 0, 255);
|
light_night = rangelim(core::round32(light_night*light_amount[ambient_occlusion]), 0, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user