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Allocate data seperately from MapBlock class again
This effectively reverts commit b3503e7853a52a8c16431f6b983e30c9d25951bc.
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2c2bc4a427
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@ -70,6 +70,7 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef):
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m_parent(parent),
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m_pos(pos),
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m_pos_relative(pos * MAP_BLOCKSIZE),
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data(new MapNode[nodecount]),
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m_gamedef(gamedef)
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{
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reallocate();
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@ -83,6 +84,8 @@ MapBlock::~MapBlock()
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mesh = nullptr;
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}
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#endif
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delete[] data;
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}
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bool MapBlock::onObjectsActivation()
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@ -502,6 +502,13 @@ private:
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*/
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v3s16 m_pos_relative;
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/*
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* Note that this is not an inline array because that has implications on
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* heap fragmentation (the array is exactly 16K), CPU caches and/or
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* optimizability of algorithms working on this array.
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*/
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MapNode *const data; // of `nodecount` elements
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IGameDef *m_gamedef;
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/*
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@ -558,7 +565,6 @@ private:
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*/
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int m_refcount = 0;
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MapNode data[nodecount];
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NodeTimerList m_node_timers;
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};
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