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Settings: pass name to callbacks by reference
Spare some copies.
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4ece2b9e32
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@ -30,7 +30,7 @@ class Clouds;
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Clouds *g_menuclouds = NULL;
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irr::scene::ISceneManager *g_menucloudsmgr = NULL;
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static void cloud_3d_setting_changed(const std::string settingname, void *data)
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static void cloud_3d_setting_changed(const std::string &settingname, void *data)
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{
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((Clouds *)data)->readSettings();
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}
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@ -35,7 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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FontEngine* g_fontengine = NULL;
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/** callback to be used on change of font size setting */
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static void font_setting_changed(const std::string, void *userdata) {
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static void font_setting_changed(const std::string &name, void *userdata)
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{
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g_fontengine->readSettings();
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}
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@ -806,7 +806,7 @@ public:
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m_fogEnabled = g_settings->getBool("enable_fog");
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}
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static void SettingsCallback(const std::string name, void *userdata)
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static void SettingsCallback(const std::string &name, void *userdata)
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{
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reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
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}
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@ -36,7 +36,7 @@ extern Settings *g_settings;
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extern std::string g_settings_path;
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/** function type to register a changed callback */
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typedef void (*setting_changed_callback)(const std::string, void*);
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typedef void (*setting_changed_callback)(const std::string &name, void *data);
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enum ValueType {
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VALUETYPE_STRING,
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