From ccf5eae7512d3b6601fb056fd8781f5954b09e25 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 27 Jun 2011 08:46:54 +0300 Subject: [PATCH] fixed bug in inventory textures caused from better handling of unknown blocks --- src/mapnode.cpp | 1 - src/mapnode.h | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 7e2643987..1fe231434 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -146,7 +146,6 @@ void init_mapnode() { ContentFeatures *f = &g_content_features[i]; f->setAllTextures("unknown_block.png"); - f->setInventoryTextureCube("unknown_block.png", "unknown_block.png", "unknown_block.png"); f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; } diff --git a/src/mapnode.h b/src/mapnode.h index d975a50c4..eb4b17e48 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -194,6 +194,8 @@ struct ContentFeatures { setTexture(i, name, alpha); } + // Force inventory texture too + setInventoryTexture(name); } void setTile(u16 i, const TileSpec &tile)