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Clean up EmergeManager, do initial work on Mapgen configuration
This commit is contained in:
parent
d5029958b9
commit
cde3d38766
65
src/map.cpp
65
src/map.cpp
@ -2019,8 +2019,8 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer
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{
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m_seed = g_settings->getU64("fixed_map_seed");
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}
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emerge->seed = m_seed;
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emerge->water_level = g_settings->getS16("default_water_level");
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//emerge->params.seed = m_seed;
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//emerge->params.water_level = g_settings->getS16("default_water_level");
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//mapgen version
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//chunksize
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//noiseparams
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@ -3078,8 +3078,31 @@ void ServerMap::saveMapMeta()
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}
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Settings params;
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params.setU64("seed", m_seed);
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params.setS16("water_level", m_emerge->water_level);
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params.setS16("mg_version", m_emerge->mg_version);
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params.setU64("seed", m_emerge->params->seed);
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params.setS16("water_level", m_emerge->params->water_level);
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params.setS16("chunksize", m_emerge->params->chunksize);
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params.setS32("flags", m_emerge->params->flags);
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switch (m_emerge->mg_version) {
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case 6:
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{
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MapgenV6Params *v6params = m_emerge->params;
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params.setFloat("freq_desert", v6params->freq_desert);
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params.setFloat("freq_beach", v6params->freq_beach);
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break;
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}
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case 7:
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{
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MapgenV7Params *v7params = m_emerge->params;
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break;
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}
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default:
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; //complain here
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}
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params.writeLines(os);
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@ -3119,10 +3142,36 @@ void ServerMap::loadMapMeta()
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params.parseConfigLine(line);
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}
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m_seed = params.getU64("seed");
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m_emerge->seed = m_seed;
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m_emerge->water_level = params.getS16("water_level");
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//m_emerge->np = ;
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m_emerge->mg_version = params.getS16("mg_version");
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m_emerge->setMapgenParams();
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m_emerge->params->seed = params.getU64("seed");
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m_emerge->params->water_level = params.getS16("water_level");
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m_emerge->params->chunksize = params.getS16("chunksize");
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m_emerge->params->flags = params.getS32("flags");
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m_seed = m_emerge->params->seed;
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switch (m_emerge->mg_version) {
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case 6:
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{
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MapgenV6Params *v6params = m_emerge->params;
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v6params->freq_desert = params.getFloat("freq_desert");
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v6params->freq_beach = params.getFloat("freq_beach");
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break;
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}
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case 7:
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{
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MapgenV7Params *v6params = m_emerge->params;
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break;
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}
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default:
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; //complain here
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}
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verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
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}
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136
src/mapgen.cpp
136
src/mapgen.cpp
@ -34,57 +34,45 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For g_profiler
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#include "treegen.h"
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NoiseParams nparams_mtdefault =
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{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
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NoiseParams nparams_def_bgroup =
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{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
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NoiseParams nparams_def_heat =
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{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
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NoiseParams nparams_def_humidity =
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{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
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/*
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MapgenV7Params mg_def_params_v7 = {
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0,
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1,
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5,
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MG_TREES | MG_CAVES | MG_DUNGEONS,
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&nparams_v7_def_terrain,
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&nparams_v7_def_bgroup,
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&nparams_v7_def_heat,
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&nparams_v7_def_humidity
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};*/
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///////////////////////////////////////////////////////////////////////////////
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/*
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Mapgen::Mapgen(BiomeDefManager *biomedef) {
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Mapgen(0, 0, biomedef);
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}*/
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MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed) {
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init(biomedef, mapgenid, seed,
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&nparams_mtdefault, &nparams_def_bgroup,
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&nparams_def_heat, &nparams_def_humidity);
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}
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MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
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NoiseParams *np_terrain, NoiseParams *np_bgroup,
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NoiseParams *np_heat, NoiseParams *np_humidity) {
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init(biomedef, mapgenid, seed,
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np_terrain, np_bgroup, np_heat, np_humidity);
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}
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void MapgenV7::init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
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NoiseParams *np_terrain, NoiseParams *np_bgroup,
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NoiseParams *np_heat, NoiseParams *np_humidity) {
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MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params) {
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this->generating = false;
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this->id = mapgenid;
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this->seed = (int)seed;
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this->biomedef = biomedef;
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this->csize = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
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this->water_level = g_settings->getS16("default_water_level"); ////fix this!
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this->ystride = csize.X;
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this->seed = params->seed;
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this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; /////////////////get this from config!
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this->water_level = params->water_level;
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//g_settings->getS16("default_water_level");
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/*
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this->np_terrain = np_terrain;
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this->np_bgroup = np_bgroup;
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this->np_heat = np_heat;
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this->np_humidity = np_humidity;
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noise_terrain = new Noise(np_terrain, seed, csize.X, csize.Y);
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noise_bgroup = new Noise(np_bgroup, seed, csize.X, csize.Y);
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noise_heat = new Noise(np_heat, seed, csize.X, csize.Y);
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noise_humidity = new Noise(np_humidity, seed, csize.X, csize.Y);
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*/
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noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y);
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noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y);
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noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y);
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noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
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this->ndef = biomedef->ndef;
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n_air = MapNode(ndef->getId("mapgen_air"));
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@ -122,9 +110,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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this->ystride = em.X;
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this->zstride = em.Y * em.X;
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if (node_max.X - node_min.X != 80)
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printf("uhoh, diff = %d, ystride = %d\n", node_max.X - node_min.X, ystride);
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node_min = (data->blockpos_min) * MAP_BLOCKSIZE;
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node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE;
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@ -166,18 +151,18 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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}
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void MapgenV7::updateLiquid(v3s16 node_min, v3s16 node_max) {
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void MapgenV7::updateLiquid(v3s16 nmin, v3s16 nmax) {
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bool isliquid, wasliquid;
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u32 i;
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for (s16 z = node_min.Z; z <= node_max.Z; z++) {
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for (s16 x = node_min.X; x <= node_max.X; x++) {
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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v2s16 p2d(x, z);
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wasliquid = true;
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v3s16 em = vmanip->m_area.getExtent();
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i = vmanip->m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
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i = vmanip->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y));
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for (s16 y = node_max.Y; y >= node_min.Y; y--) {
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vmanip->m_data[i]).isLiquid();
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//there was a change between liquid and nonliquid, add to queue
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if (isliquid != wasliquid)
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@ -191,12 +176,12 @@ void MapgenV7::updateLiquid(v3s16 node_min, v3s16 node_max) {
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}
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void MapgenV7::updateLighting(v3s16 node_min, v3s16 node_max) {
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void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
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enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
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VoxelArea a(node_min - v3s16(1,0,1) * MAP_BLOCKSIZE,
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node_max + v3s16(1,0,1) * MAP_BLOCKSIZE);
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bool block_is_underground = (water_level > node_max.Y);
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VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
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nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
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bool block_is_underground = (water_level > nmax.Y);
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bool sunlight = !block_is_underground;
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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@ -215,20 +200,55 @@ void MapgenV7::updateLighting(v3s16 node_min, v3s16 node_max) {
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}
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EmergeManager::EmergeManager(IGameDef *gamedef) {
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this->seed = 0;
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this->water_level = 0;
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this->np_terrain = &nparams_mtdefault;
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this->np_bgroup = &nparams_def_bgroup;
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this->np_heat = &nparams_def_heat;
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this->np_humidity = &nparams_def_humidity;
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EmergeManager::EmergeManager(IGameDef *gamedef, int mg_version) {
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this->mg_version = mg_version;
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this->biomedef = new BiomeDefManager(gamedef);
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this->params = NULL;
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setMapgenParams();
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}
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EmergeManager::~EmergeManager() {
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delete biomedef;
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delete params;
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}
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Mapgen *EmergeManager::getMapgen() {
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if (!mapgen) {
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switch (mg_version) {
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case 6:
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mapgen = new MapgenV6(0, params);
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break;
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case 7:
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mapgen = new MapgenV7(biomedef, 0, params);
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break;
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default:
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errorstream << "EmergeManager: Unsupported mapgen version "
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<< mg_version << ", falling back to V6" << std::endl;
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mg_version = 6;
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mapgen = new MapgenV6(0, mgv6params);
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}
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}
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return mapgen;
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}
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void EmergeManager::setMapgenParams() {
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if (params)
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delete params;
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switch (mg_version) {
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case 6:
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params = new MapgenV6Params();
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break;
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case 7:
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params = new MapgenV7Params();
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break;
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default: //////do something here!
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;
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}
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}
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142
src/mapgen.h
142
src/mapgen.h
@ -58,18 +58,110 @@ struct BlockMakeData {
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};
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class Mapgen {
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public:
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define AVERAGE_MUD_AMOUNT 4
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/////////////////// Mapgen V6 perlin noise default values
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NoiseParams nparams_v6_def_terrain_base =
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{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
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NoiseParams nparams_v6_def_terrain_higher =
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{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
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NoiseParams nparams_v6_def_steepness =
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{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
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NoiseParams nparams_v6_def_height_select =
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{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
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NoiseParams nparams_v6_def_trees =
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{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
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NoiseParams nparams_v6_def_mud =
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{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
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NoiseParams nparams_v6_def_beach =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
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NoiseParams nparams_v6_def_biome =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
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NoiseParams nparams_v6_def_cave =
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{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
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/////////////////// Mapgen V7 perlin noise default values
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NoiseParams nparams_v7_def_terrain =
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{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
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NoiseParams nparams_v7_def_bgroup =
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{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
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NoiseParams nparams_v7_def_heat =
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{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
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NoiseParams nparams_v7_def_humidity =
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{50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
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struct MapgenParams {
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int seed;
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int water_level;
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int chunksize;
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u32 flags;
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MapgenParams() {
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seed = 0;
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water_level = 1;
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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};
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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float freq_beach;
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NoiseParams *np_terrain_base;
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NoiseParams *np_terrain_higher;
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NoiseParams *np_steepness;
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NoiseParams *np_height_select;
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NoiseParams *np_trees;
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NoiseParams *np_mud;
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NoiseParams *np_beach;
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NoiseParams *np_biome;
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NoiseParams *np_cave;
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MapgenV6Params() {
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freq_desert = 0.45;
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freq_beach = 0.15;
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np_terrain_base = &nparams_v6_def_terrain_base;
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np_terrain_higher = &nparams_v6_def_terrain_higher;
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np_steepness = &nparams_v6_def_steepness;
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np_height_select = &nparams_v6_def_height_select;
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np_trees = &nparams_v6_def_trees;
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np_mud = &nparams_v6_def_mud;
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np_beach = &nparams_v6_def_beach;
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np_biome = &nparams_v6_def_biome;
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np_cave = &nparams_v6_def_cave;
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}
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};
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struct MapgenV7Params : public MapgenParams {
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NoiseParams *np_terrain;
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NoiseParams *np_bgroup;
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NoiseParams *np_heat;
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NoiseParams *np_humidity;
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MapgenV7Params() {
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np_terrain = &nparams_v7_def_terrain;
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np_bgroup = &nparams_v7_def_bgroup;
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np_heat = &nparams_v7_def_heat;
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np_humidity = &nparams_v7_def_humidity;
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}
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};
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class Mapgen {
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public:
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int seed;
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int water_level;
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bool generating;
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int id;
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//virtual Mapgen(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
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//virtual ~Mapgen();
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virtual void makeChunk(BlockMakeData *data) {};
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//Legacy functions for Farmesh (pending removal)
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@ -109,9 +201,11 @@ public:
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float *map_biome;
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float *map_cave;
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bool use_smooth_biome_trans;
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u32 flags;
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float freq_desert;
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float freq_beach;
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MapgenV6(int mapgenid=0, u64 seed=0);
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MapgenV6(int mapgenid, MapgenV6Params *params);
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~MapgenV6();
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|
||||
void makeChunk(BlockMakeData *data);
|
||||
@ -142,8 +236,6 @@ public:
|
||||
int zstride;
|
||||
|
||||
v3s16 csize;
|
||||
//int seed;
|
||||
//int water_level;
|
||||
|
||||
Noise *noise_terrain;
|
||||
Noise *noise_bgroup;
|
||||
@ -160,24 +252,20 @@ public:
|
||||
|
||||
bool generating;
|
||||
int id;
|
||||
u32 flags;
|
||||
|
||||
/*
|
||||
NoiseParams *np_terrain;
|
||||
NoiseParams *np_bgroup;
|
||||
NoiseParams *np_heat;
|
||||
NoiseParams *np_humidity;
|
||||
NoiseParams *np_humidity;*/
|
||||
|
||||
//should these be broken off into a "commonly used nodes" class?
|
||||
MapNode n_air;
|
||||
MapNode n_water;
|
||||
MapNode n_lava;
|
||||
|
||||
MapgenV7(BiomeDefManager *biomedef, int mapgenid=0, u64 seed=0);
|
||||
MapgenV7(BiomeDefManager *biomedef, int mapgenid, u64 seed,
|
||||
NoiseParams *np_terrain, NoiseParams *np_bgroup,
|
||||
NoiseParams *np_heat, NoiseParams *np_humidity);
|
||||
void init(BiomeDefManager *biomedef, int mapgenid, u64 seed,
|
||||
NoiseParams *np_terrain, NoiseParams *np_bgroup,
|
||||
NoiseParams *np_heat, NoiseParams *np_humidity);
|
||||
MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
|
||||
~MapgenV7();
|
||||
|
||||
void makeChunk(BlockMakeData *data);
|
||||
@ -193,24 +281,22 @@ public:
|
||||
class EmergeManager {
|
||||
public:
|
||||
//settings
|
||||
u64 seed;
|
||||
int water_level;
|
||||
NoiseParams *np_terrain;
|
||||
NoiseParams *np_bgroup;
|
||||
NoiseParams *np_heat;
|
||||
NoiseParams *np_humidity;
|
||||
int mg_version;
|
||||
MapgenParams *params;
|
||||
|
||||
//mapgen objects here
|
||||
Mapgen *mapgen;
|
||||
|
||||
//biome manager
|
||||
BiomeDefManager *biomedef;
|
||||
|
||||
//mapgen objects here
|
||||
|
||||
EmergeManager(IGameDef *gamedef);
|
||||
EmergeManager(IGameDef *gamedef, int mg_version=6);
|
||||
~EmergeManager();
|
||||
|
||||
Mapgen *getMapgen();
|
||||
void setMapgenParams();
|
||||
void addBlockToQueue();
|
||||
|
||||
|
||||
|
||||
//mapgen helper methods
|
||||
Biome *getBiomeAtPoint(v3s16 p);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
|
@ -32,9 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "settings.h" // For g_settings
|
||||
#include "main.h" // For g_profiler
|
||||
|
||||
/*
|
||||
#define AVERAGE_MUD_AMOUNT 4
|
||||
|
||||
|
||||
NoiseParams nparams_v6_def_terrain_base =
|
||||
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
|
||||
NoiseParams nparams_v6_def_terrain_higher =
|
||||
@ -51,42 +51,54 @@ NoiseParams nparams_v6_def_beach =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_biome =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
|
||||
//NoiseParams nparams_v6_def_cave =
|
||||
// {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_cave =
|
||||
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
|
||||
|
||||
|
||||
NoiseParams *np_terrain_base = &nparams_v6_def_terrain_base;
|
||||
NoiseParams *np_terrain_higher = &nparams_v6_def_terrain_higher;
|
||||
NoiseParams *np_steepness = &nparams_v6_def_steepness;
|
||||
NoiseParams *np_height_select = &nparams_v6_def_height_select;
|
||||
NoiseParams *np_trees = &nparams_v6_def_trees;
|
||||
NoiseParams *np_mud = &nparams_v6_def_mud;
|
||||
NoiseParams *np_beach = &nparams_v6_def_beach;
|
||||
NoiseParams *np_biome = &nparams_v6_def_biome;
|
||||
//NoiseParams *np_cave = &nparams_v6_def_cave;
|
||||
MapgenV6Params mg_def_params_v6 = {
|
||||
0,
|
||||
1,
|
||||
5,
|
||||
MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
|
||||
0.45,
|
||||
0.15,
|
||||
&nparams_v6_def_terrain_base,
|
||||
&nparams_v6_def_terrain_higher,
|
||||
&nparams_v6_def_steepness,
|
||||
&nparams_v6_def_height_select,
|
||||
&nparams_v6_def_trees,
|
||||
&nparams_v6_def_mud,
|
||||
&nparams_v6_def_beach,
|
||||
&nparams_v6_def_biome,
|
||||
&nparams_v6_def_cave
|
||||
};
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
MapgenV6::MapgenV6(int mapgenid, u64 seed) {
|
||||
MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
|
||||
this->generating = false;
|
||||
this->id = mapgenid;
|
||||
this->seed = (int)seed;
|
||||
|
||||
this->water_level = 1;
|
||||
this->seed = params->seed;
|
||||
this->water_level = params->water_level;
|
||||
this->flags = flags;
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
|
||||
this->csize = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
|
||||
this->ystride = csize.X;
|
||||
this->freq_desert = params->freq_desert;
|
||||
this->freq_beach = params->freq_beach;
|
||||
|
||||
this->use_smooth_biome_trans = g_settings->getBool("mgv6_use_smooth_biome_trans");
|
||||
this->ystride = csize.X; //////fix this
|
||||
|
||||
noise_terrain_base = new Noise(np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(np_height_select, seed, csize.X, csize.Y);
|
||||
noise_trees = new Noise(np_trees, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(np_biome, seed, csize.X, csize.Y);
|
||||
//noise_cave = new Noise(np_cave, seed, csize.X, csize.Y);
|
||||
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
|
||||
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
|
||||
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
|
||||
noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
|
||||
noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
|
||||
noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
|
||||
noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
|
||||
noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
|
||||
|
||||
map_terrain_base = noise_terrain_base->result;
|
||||
map_terrain_higher = noise_terrain_higher->result;
|
||||
@ -96,7 +108,6 @@ MapgenV6::MapgenV6(int mapgenid, u64 seed) {
|
||||
map_mud = noise_mud->result;
|
||||
map_beach = noise_beach->result;
|
||||
map_biome = noise_biome->result;
|
||||
//map_cave = noise_cave->result;
|
||||
}
|
||||
|
||||
|
||||
@ -294,9 +305,7 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
|
||||
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
|
||||
seed+82341, 5, 0.6);*/
|
||||
double base = water_level + map_terrain_base[index];
|
||||
//return base;
|
||||
//printf("%f ", base);
|
||||
//return base;
|
||||
|
||||
// Higher ground level
|
||||
/*double higher = (double)WATER_LEVEL + 20. + 16. * noise2d_perlin(
|
||||
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
|
||||
@ -316,6 +325,7 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
|
||||
b = pow(b, 7);
|
||||
b *= 5;
|
||||
b = rangelim(b, 0.5, 1000.0);
|
||||
|
||||
// Values 1.5...100 give quite horrible looking slopes
|
||||
if(b > 1.5 && b < 100.0){
|
||||
if(b < 10.0)
|
||||
@ -323,22 +333,19 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
|
||||
else
|
||||
b = 100.0;
|
||||
}
|
||||
//dstream<<"b="<<b<<std::endl;
|
||||
//double b = 20;
|
||||
//b = 0.25;
|
||||
|
||||
// Offset to more low
|
||||
double a_off = -0.20;
|
||||
|
||||
// High/low selector
|
||||
/*double a = (double)0.5 + b * (a_off + noise2d_perlin(
|
||||
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
|
||||
seed+4213, 5, 0.69));*/
|
||||
double a = 0.5 + b * (a_off + map_height_select[index]);
|
||||
|
||||
// Limit
|
||||
a = rangelim(a, 0.0, 1.0);
|
||||
|
||||
//dstream<<"a="<<a<<std::endl;
|
||||
|
||||
double h = base*(1.0-a) + higher*a;
|
||||
|
||||
return h;
|
||||
@ -367,7 +374,7 @@ bool MapgenV6::get_have_beach(u64 seed, v2s16 p2d)
|
||||
int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
|
||||
double sandnoise = map_beach[index];
|
||||
|
||||
return (sandnoise > 0.15);
|
||||
return (sandnoise > freq_beach);
|
||||
}
|
||||
|
||||
BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
|
||||
@ -378,10 +385,11 @@ BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
|
||||
seed+9130, 3, 0.50);*/
|
||||
int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
|
||||
double d = map_biome[index];
|
||||
if(d > 0.45)
|
||||
if(d > freq_desert)
|
||||
return BT_DESERT;
|
||||
if (use_smooth_biome_trans) {
|
||||
if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 )
|
||||
if (flags & MGV6_BIOME_BLEND) {
|
||||
if(d > freq_desert - 0.10 &&
|
||||
(noise2d(p2d.X, p2d.Y, seed) + 1.0) > (freq_desert - d) * 20.0)
|
||||
return BT_DESERT;
|
||||
}
|
||||
return BT_NORMAL;
|
||||
@ -485,6 +493,10 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
||||
x + 0.5 * noise_height_select->np->spread.X,
|
||||
z + 0.5 * noise_height_select->np->spread.Z);
|
||||
|
||||
noise_trees->perlinMap2D(
|
||||
x + 0.5 * noise_trees->np->spread.X,
|
||||
z + 0.5 * noise_trees->np->spread.Z);
|
||||
|
||||
noise_mud->perlinMap2D(
|
||||
x + 0.5 * noise_mud->np->spread.X,
|
||||
z + 0.5 * noise_mud->np->spread.Z);
|
||||
@ -497,11 +509,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
||||
noise_biome->perlinMap2D(
|
||||
x + 0.6 * noise_biome->np->spread.X,
|
||||
z + 0.2 * noise_biome->np->spread.Z);
|
||||
|
||||
/* noise_cave->perlinMap2D(
|
||||
x + 0.5 * noise_cave->np->spread.X,
|
||||
z + 0.5 * noise_cave->np->spread.Z);
|
||||
noise_cave->transformNoiseMap();*/
|
||||
}
|
||||
|
||||
|
||||
@ -625,9 +632,14 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
||||
Loop this part, it will make stuff look older and newer nicely
|
||||
*/
|
||||
|
||||
double cave_amount = 6.0 + 6.0 * noise2d_perlin(
|
||||
/*double cave_amount = 6.0 + 6.0 * noise2d_perlin(
|
||||
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
|
||||
data->seed+34329, 3, 0.50);
|
||||
data->seed+34329, 3, 0.50);*/
|
||||
|
||||
double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
|
||||
0.5 + (double)node_min.X / np_cave->spread.X,
|
||||
0.5 + (double)node_min.Y / np_cave->spread.Y,
|
||||
data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
|
||||
|
||||
const u32 age_loops = 2;
|
||||
for(u32 i_age=0; i_age<age_loops; i_age++)
|
||||
@ -651,12 +663,17 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
||||
PseudoRandom ps2(blockseed+1032);
|
||||
if(ps.range(1, 6) == 1)
|
||||
bruises_count = ps.range(0, ps.range(0, 2));
|
||||
if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_DESERT){
|
||||
if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_DESERT){
|
||||
caves_count /= 3;
|
||||
bruises_count /= 3;
|
||||
}
|
||||
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
|
||||
{
|
||||
int avg_height = (int)
|
||||
((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
|
||||
base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
|
||||
if ((node_max.Y + node_min.Y) / 2 > avg_height)
|
||||
break;
|
||||
bool large_cave = (jj >= caves_count);
|
||||
s16 min_tunnel_diameter = 2;
|
||||
s16 max_tunnel_diameter = ps.range(2,6);
|
||||
@ -984,7 +1001,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
||||
/*
|
||||
Add blobs of dirt and gravel underground
|
||||
*/
|
||||
if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_NORMAL)
|
||||
if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_NORMAL)
|
||||
{
|
||||
PseudoRandom pr(blockseed+983);
|
||||
for(int i=0; i<volume_nodes/10/10/10; i++)
|
||||
|
@ -4464,6 +4464,10 @@ static int l_register_biome_groups(lua_State *L)
|
||||
throw LuaError(L, "register_biome_groups: parameter is not a table");
|
||||
|
||||
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
|
||||
if (!bmgr) {
|
||||
verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_pushnil(L);
|
||||
for (int i = 1; lua_next(L, index) != 0; i++) {
|
||||
@ -4484,6 +4488,10 @@ static int l_register_biome(lua_State *L)
|
||||
|
||||
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
|
||||
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
|
||||
if (!bmgr) {
|
||||
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
groupid = getintfield_default(L, index, "group_id", 0);
|
||||
|
||||
|
@ -172,12 +172,8 @@ void * EmergeThread::Thread()
|
||||
|
||||
ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
|
||||
EmergeManager *emerge = m_server->m_emerge;
|
||||
Mapgen *mapgen = emerge->getMapgen();
|
||||
|
||||
Mapgen *mapgen;
|
||||
if (g_settings->getS16("use_mapgen_version") == 7) ////////this is okay for now, fix later
|
||||
mapgen = new MapgenV7( m_server->m_emerge->biomedef,/*mapgenid*/ 0, map.getSeed());
|
||||
else
|
||||
mapgen = new MapgenV6(0, map.getSeed());
|
||||
/*
|
||||
Get block info from queue, emerge them and send them
|
||||
to clients.
|
||||
@ -800,6 +796,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
} else {
|
||||
if(nearest_emergefull_d == -1)
|
||||
nearest_emergefull_d = d;
|
||||
goto queue_full_break;
|
||||
}
|
||||
|
||||
// get next one.
|
||||
@ -988,7 +985,7 @@ Server::Server(
|
||||
infostream<<"- game: "<<m_gamespec.path<<std::endl;
|
||||
|
||||
// Create emerge manager
|
||||
m_emerge = new EmergeManager(this);
|
||||
m_emerge = new EmergeManager(this, g_settings->getS16("use_mapgen_version"));
|
||||
|
||||
// Create rollback manager
|
||||
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
|
||||
@ -1097,6 +1094,7 @@ Server::Server(
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
|
||||
// Add default biomes after nodedef had its aliases added
|
||||
if (m_emerge->biomedef)
|
||||
m_emerge->biomedef->addDefaultBiomes();
|
||||
|
||||
// Initialize Environment
|
||||
|
Loading…
Reference in New Issue
Block a user