mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Mgv5: getGroundLevelAtPoint searches a larger range
This commit is contained in:
parent
94464fce70
commit
ce1a70c703
@ -182,23 +182,24 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
|
||||
f *= 1.6;
|
||||
float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
|
||||
|
||||
s16 search_top = water_level + 15;
|
||||
s16 search_base = water_level;
|
||||
s16 search_start = 128; // Only bother searching this range, actual
|
||||
s16 search_end = -128; // ground level is rarely higher or lower.
|
||||
|
||||
s16 level = -31000;
|
||||
for (s16 y = search_top; y >= search_base; y--) {
|
||||
for (s16 y = search_start; y >= search_end; y--) {
|
||||
float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
|
||||
// If solid
|
||||
if (n_ground * f > y - h) {
|
||||
if (y >= search_top - 7)
|
||||
break;
|
||||
// If either top 2 nodes of search are solid this is inside a
|
||||
// mountain or floatland with no space for the player to spawn.
|
||||
if (y >= search_start - 1)
|
||||
return MAX_MAP_GENERATION_LIMIT;
|
||||
else
|
||||
level = y;
|
||||
break;
|
||||
return y; // Ground below at least 2 nodes of space
|
||||
}
|
||||
}
|
||||
|
||||
//printf("getGroundLevelAtPoint: %dus\n", t.stop());
|
||||
return level;
|
||||
return -MAX_MAP_GENERATION_LIMIT;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user