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Fix a rare crash case un SendPlayerHP
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
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@ -1802,7 +1802,11 @@ void Server::SendPlayerHP(u16 peer_id)
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{
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(__FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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// In some rare case, if the player is disconnected
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// while Lua call l_punch, for example, this can be NULL
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if (!playersao)
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return;
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SendHP(peer_id, playersao->getHP());
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SendHP(peer_id, playersao->getHP());
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m_script->player_event(playersao,"health_changed");
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m_script->player_event(playersao,"health_changed");
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