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https://github.com/minetest/minetest.git
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Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
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@ -28,9 +28,9 @@ enum ActiveObjectType {
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ACTIVEOBJECT_TYPE_TEST = 1,
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ACTIVEOBJECT_TYPE_TEST = 1,
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// Deprecated stuff
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// Deprecated stuff
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ACTIVEOBJECT_TYPE_ITEM = 2,
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ACTIVEOBJECT_TYPE_ITEM = 2,
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ACTIVEOBJECT_TYPE_RAT = 3,
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// ACTIVEOBJECT_TYPE_RAT = 3,
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ACTIVEOBJECT_TYPE_OERKKI1 = 4,
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// ACTIVEOBJECT_TYPE_OERKKI1 = 4,
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ACTIVEOBJECT_TYPE_FIREFLY = 5,
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// ACTIVEOBJECT_TYPE_FIREFLY = 5,
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ACTIVEOBJECT_TYPE_MOBV2 = 6,
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ACTIVEOBJECT_TYPE_MOBV2 = 6,
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// End deprecated stuff
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// End deprecated stuff
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ACTIVEOBJECT_TYPE_LUAENTITY = 7,
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ACTIVEOBJECT_TYPE_LUAENTITY = 7,
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16
src/camera.h
16
src/camera.h
@ -64,22 +64,6 @@ public:
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Client *client);
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Client *client);
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~Camera();
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~Camera();
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// Get player scene node.
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// This node is positioned at the player's torso (without any view bobbing),
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// as given by Player::m_position. Yaw is applied but not pitch.
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inline scene::ISceneNode* getPlayerNode() const
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{
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return m_playernode;
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}
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// Get head scene node.
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// It has the eye transformation and pitch applied,
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// but no view bobbing.
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inline scene::ISceneNode* getHeadNode() const
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{
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return m_headnode;
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}
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// Get camera scene node.
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// Get camera scene node.
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// It has the eye transformation, pitch and view bobbing applied.
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// It has the eye transformation, pitch and view bobbing applied.
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inline scene::ICameraSceneNode* getCameraNode() const
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inline scene::ICameraSceneNode* getCameraNode() const
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@ -77,11 +77,6 @@ u32 ChatBuffer::getLineCount() const
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return m_unformatted.size();
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return m_unformatted.size();
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}
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}
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u32 ChatBuffer::getScrollback() const
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{
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return m_scrollback;
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}
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const ChatLine& ChatBuffer::getLine(u32 index) const
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const ChatLine& ChatBuffer::getLine(u32 index) const
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{
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{
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assert(index < getLineCount()); // pre-condition
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assert(index < getLineCount()); // pre-condition
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@ -86,8 +86,6 @@ public:
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// Get number of lines currently in buffer.
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// Get number of lines currently in buffer.
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u32 getLineCount() const;
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u32 getLineCount() const;
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// Get scrollback size, maximum number of lines in buffer.
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u32 getScrollback() const;
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// Get reference to i-th chat line.
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// Get reference to i-th chat line.
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const ChatLine& getLine(u32 index) const;
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const ChatLine& getLine(u32 index) const;
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@ -162,8 +160,7 @@ public:
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std::wstring getLine() const { return m_line; }
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std::wstring getLine() const { return m_line; }
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// Get section of line that is currently selected
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// Get section of line that is currently selected
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std::wstring getSelection() const
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std::wstring getSelection() const { return m_line.substr(m_cursor, m_cursor_len); }
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{ return m_line.substr(m_cursor, m_cursor_len); }
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// Clear the current line
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// Clear the current line
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void clear();
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void clear();
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@ -467,8 +467,7 @@ public:
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Minimap* getMinimap() { return m_minimap; }
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Minimap* getMinimap() { return m_minimap; }
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void setCamera(Camera* camera) { m_camera = camera; }
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void setCamera(Camera* camera) { m_camera = camera; }
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Camera* getCamera ()
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Camera* getCamera () { return m_camera; }
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{ return m_camera; }
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bool shouldShowMinimap() const;
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bool shouldShowMinimap() const;
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@ -590,7 +590,7 @@ void RemoteClient::notifyEvent(ClientStateEvent event)
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}
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}
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}
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}
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u32 RemoteClient::uptime()
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u32 RemoteClient::uptime() const
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{
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{
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return porting::getTime(PRECISION_SECONDS) - m_connection_time;
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return porting::getTime(PRECISION_SECONDS) - m_connection_time;
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}
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}
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@ -345,7 +345,7 @@ public:
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{ serialization_version = m_pending_serialization_version; }
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{ serialization_version = m_pending_serialization_version; }
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/* get uptime */
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/* get uptime */
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u32 uptime();
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u32 uptime() const;
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/* set version information */
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/* set version information */
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void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
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void setVersionInfo(u8 major, u8 minor, u8 patch, const std::string &full)
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@ -360,7 +360,6 @@ public:
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u8 getMajor() const { return m_version_major; }
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u8 getMajor() const { return m_version_major; }
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u8 getMinor() const { return m_version_minor; }
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u8 getMinor() const { return m_version_minor; }
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u8 getPatch() const { return m_version_patch; }
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u8 getPatch() const { return m_version_patch; }
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std::string getVersion() const { return m_full_version; }
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private:
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private:
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// Version is stored in here after INIT before INIT2
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// Version is stored in here after INIT before INIT2
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u8 m_pending_serialization_version;
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u8 m_pending_serialization_version;
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@ -348,7 +348,7 @@ void ClientMediaDownloader::remoteMediaReceived(
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std::string name;
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std::string name;
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{
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{
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std::map<unsigned long, std::string>::iterator it =
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UNORDERED_MAP<unsigned long, std::string>::iterator it =
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m_remote_file_transfers.find(fetch_result.request_id);
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m_remote_file_transfers.find(fetch_result.request_id);
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assert(it != m_remote_file_transfers.end());
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assert(it != m_remote_file_transfers.end());
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name = it->second;
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name = it->second;
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <map>
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#include <map>
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#include <set>
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#include <set>
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#include <vector>
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#include <vector>
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#include "util/cpp11_container.h"
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class Client;
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class Client;
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struct HTTPFetchResult;
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struct HTTPFetchResult;
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@ -137,7 +138,7 @@ private:
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s32 m_httpfetch_active;
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s32 m_httpfetch_active;
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s32 m_httpfetch_active_limit;
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s32 m_httpfetch_active_limit;
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s32 m_outstanding_hash_sets;
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s32 m_outstanding_hash_sets;
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std::map<unsigned long, std::string> m_remote_file_transfers;
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UNORDERED_MAP<unsigned long, std::string> m_remote_file_transfers;
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// All files up to this name have either been received from a
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// All files up to this name have either been received from a
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// remote server or failed on all remote servers, so those files
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// remote server or failed on all remote servers, so those files
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@ -52,15 +52,10 @@ public:
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virtual v3f getPosition(){ return v3f(0,0,0); }
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virtual v3f getPosition(){ return v3f(0,0,0); }
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virtual float getYaw() const { return 0; }
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virtual float getYaw() const { return 0; }
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virtual scene::ISceneNode *getSceneNode() { return NULL; }
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virtual scene::ISceneNode *getSceneNode() { return NULL; }
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virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
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virtual WieldMeshSceneNode *getWieldMeshSceneNode(){return NULL;}
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virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
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virtual bool isPlayer() const {return false;}
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virtual bool isLocalPlayer() const {return false;}
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virtual bool isLocalPlayer() const {return false;}
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virtual void setAttachments() {}
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virtual void setAttachments() {}
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virtual bool doShowSelectionBox(){return true;}
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virtual bool doShowSelectionBox(){return true;}
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virtual void updateCameraOffset(v3s16 camera_offset){};
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// Step object in time
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// Step object in time
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virtual void step(float dtime, ClientEnvironment *env){}
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virtual void step(float dtime, ClientEnvironment *env){}
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@ -706,26 +706,11 @@ scene::ISceneNode* GenericCAO::getSceneNode()
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return NULL;
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return NULL;
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}
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}
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scene::IMeshSceneNode* GenericCAO::getMeshSceneNode()
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{
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return m_meshnode;
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}
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scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
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scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
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{
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{
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return m_animated_meshnode;
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return m_animated_meshnode;
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}
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}
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WieldMeshSceneNode* GenericCAO::getWieldMeshSceneNode()
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{
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return m_wield_meshnode;
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}
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scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
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{
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return m_spritenode;
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}
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void GenericCAO::setChildrenVisible(bool toset)
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void GenericCAO::setChildrenVisible(bool toset)
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{
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{
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for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
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for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
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@ -146,19 +146,8 @@ public:
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scene::ISceneNode *getSceneNode();
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scene::ISceneNode *getSceneNode();
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scene::IMeshSceneNode *getMeshSceneNode();
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
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WieldMeshSceneNode *getWieldMeshSceneNode();
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scene::IBillboardSceneNode *getSpriteSceneNode();
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inline bool isPlayer() const
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{
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return m_is_player;
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}
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inline bool isLocalPlayer() const
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inline bool isLocalPlayer() const
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{
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{
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return m_is_local_player;
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return m_is_local_player;
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@ -881,7 +881,6 @@ public:
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void serialize(std::ostream &os, u16 protocol_version) const;
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is);
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void deSerialize(std::istream &is);
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inline virtual bool getNodeRegistrationStatus() const;
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inline virtual void setNodeRegistrationStatus(bool completed);
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inline virtual void setNodeRegistrationStatus(bool completed);
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virtual void pendNodeResolve(NodeResolver *nr);
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virtual void pendNodeResolve(NodeResolver *nr);
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@ -1805,13 +1804,6 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
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}
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}
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}
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}
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inline bool CNodeDefManager::getNodeRegistrationStatus() const
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{
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return m_node_registration_complete;
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}
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inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
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inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
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{
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{
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m_node_registration_complete = completed;
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m_node_registration_complete = completed;
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@ -432,8 +432,6 @@ public:
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virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
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virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
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virtual bool getNodeRegistrationStatus() const=0;
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virtual void pendNodeResolve(NodeResolver *nr)=0;
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virtual void pendNodeResolve(NodeResolver *nr)=0;
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virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
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virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
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virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
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virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
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@ -491,7 +489,6 @@ public:
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virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
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virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
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virtual void deSerialize(std::istream &is)=0;
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virtual void deSerialize(std::istream &is)=0;
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virtual bool getNodeRegistrationStatus() const=0;
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virtual void setNodeRegistrationStatus(bool completed)=0;
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virtual void setNodeRegistrationStatus(bool completed)=0;
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virtual void pendNodeResolve(NodeResolver *nr)=0;
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virtual void pendNodeResolve(NodeResolver *nr)=0;
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