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CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
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@ -1189,14 +1189,16 @@ block_send_optimize_distance (Block send optimize distance) int 4 2
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling (Server side occlusion culling) bool true
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# Restricts the access of certain client-side functions on servers
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# Combine these byteflags below to restrict client-side features:
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# LOAD_CLIENT_MODS: 1 (disable client mods loading)
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# Restricts the access of certain client-side functions on servers.
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# Combine the byteflags below to restrict client-side features, or set to 0
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# for no restrictions:
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# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
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# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
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# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
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# READ_NODEDEFS: 8 (disable get_node_def call client-side)
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# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
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# csm_restriction_noderange)
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# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
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csm_restriction_flags (Client side modding restrictions) int 62
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# If the CSM restriction for node range is enabled, get_node calls are limited
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@ -110,7 +110,8 @@ Client::Client(
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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// Only create the client script environment if client modding is enabled
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// Only create the client script environment if client scripting is enabled by the
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// client.
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if (m_modding_enabled) {
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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@ -125,10 +126,22 @@ void Client::loadMods()
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return;
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}
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// If client modding is not enabled, don't load client-provided CSM mods or
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// builtin.
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// If client scripting is disabled by the client, don't load builtin or
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// client-provided mods.
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if (!m_modding_enabled) {
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warningstream << "Client side mods are disabled by configuration." << std::endl;
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warningstream << "Client side scripting is disabled by client." << std::endl;
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return;
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}
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// If client scripting is disabled by the server, don't load builtin or
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// client-provided mods.
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// TODO Delete this code block when server-sent CSM and verifying of builtin are
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// complete.
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
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warningstream << "Client-provided mod loading is disabled by server." <<
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std::endl;
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// This line is needed because builtin is not loaded
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m_modding_enabled = false;
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return;
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}
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@ -136,16 +149,19 @@ void Client::loadMods()
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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// If the server has disabled client-provided CSM mod loading, don't load
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// client-provided CSM mods. Builtin is loaded so needs verfying.
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// TODO Uncomment when server-sent CSM and verifying of builtin are complete
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/*
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// Don't load client-provided mods if disabled by server
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
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warningstream << "Client side mods are disabled by server." << std::endl;
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warningstream << "Client-provided mod loading is disabled by server." <<
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std::endl;
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// If builtin integrity is wrong, disconnect user
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if (!checkBuiltinIntegrity()) {
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// @TODO disconnect user
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// TODO disconnect user
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}
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return;
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}
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*/
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ClientModConfiguration modconf(getClientModsLuaPath());
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m_mods = modconf.getMods();
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@ -155,7 +171,7 @@ void Client::loadMods()
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}
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// Print mods
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infostream << "Client Loading mods: ";
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infostream << "Client loading mods: ";
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for (const ModSpec &mod : m_mods)
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infostream << mod.name << " ";
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infostream << std::endl;
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@ -181,7 +197,7 @@ void Client::loadMods()
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bool Client::checkBuiltinIntegrity()
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{
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// @TODO
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// TODO
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return true;
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}
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@ -1891,7 +1891,7 @@ void Game::processKeyInput()
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if (client->moddingEnabled())
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openConsole(0.2, L".");
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else
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m_game_ui->showStatusText(wgettext("CSM is disabled"));
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m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
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} else if (wasKeyDown(KeyType::CONSOLE)) {
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openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
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} else if (wasKeyDown(KeyType::FREEMOVE)) {
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@ -2554,7 +2554,7 @@ void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientati
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void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
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{
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// If CSM enabled, deathscreen is handled by CSM code in
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// If client scripting is enabled, deathscreen is handled by CSM code in
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// builtin/client/init.lua
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if (client->moddingEnabled())
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client->getScript()->on_death();
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@ -947,7 +947,11 @@ enum PlayerListModifer: u8
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enum CSMRestrictionFlags : u64 {
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CSM_RF_NONE = 0x00000000,
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CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
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// Until server-sent CSM and verifying of builtin are complete,
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// 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
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// When those are complete, this should return to only being a restriction on the
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// loading of client mods.
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CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
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CSM_RF_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
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CSM_RF_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
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CSM_RF_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
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