diff --git a/src/activeobject.h b/src/activeobject.h index fe6c08514..71b9df514 100644 --- a/src/activeobject.h +++ b/src/activeobject.h @@ -43,7 +43,7 @@ enum ActiveObjectType { struct ActiveObjectMessage { - ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""): + ActiveObjectMessage(u16 id_, bool reliable_=true, const std::string &data_ = "") : id(id_), reliable(reliable_), datastring(data_) diff --git a/src/client.cpp b/src/client.cpp index 7b962cd94..3cea4fbf4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -57,7 +57,7 @@ extern gui::IGUIEnvironment* guienv; Client::Client( IrrlichtDevice *device, const char *playername, - std::string password, + const std::string &password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, diff --git a/src/client.h b/src/client.h index e7fcb597d..c55d7bcd5 100644 --- a/src/client.h +++ b/src/client.h @@ -245,7 +245,7 @@ public: Client( IrrlichtDevice *device, const char *playername, - std::string password, + const std::string &password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, diff --git a/src/content_cao.cpp b/src/content_cao.cpp index ac283da88..3aa3bad97 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1313,7 +1313,7 @@ void GenericCAO::updateTexturePos() } } -void GenericCAO::updateTextures(const std::string mod) +void GenericCAO::updateTextures(const std::string &mod) { ITextureSource *tsrc = m_client->tsrc(); diff --git a/src/content_cao.h b/src/content_cao.h index f30e90e21..a0601d692 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -200,7 +200,7 @@ public: void updateTexturePos(); - void updateTextures(const std::string mod); + void updateTextures(const std::string &mod); void updateAnimation(); diff --git a/src/filecache.h b/src/filecache.h index f390f71b7..627ab45ed 100644 --- a/src/filecache.h +++ b/src/filecache.h @@ -30,7 +30,7 @@ public: /* 'dir' is the file cache directory to use. */ - FileCache(std::string dir) : m_dir(dir) {} + FileCache(const std::string &dir) : m_dir(dir) {} bool update(const std::string &name, const std::string &data); bool load(const std::string &name, std::ostream &os); diff --git a/src/game.cpp b/src/game.cpp index f584a58ef..198baeca3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -79,14 +79,15 @@ extern Profiler *g_profiler; Text input system */ -struct TextDestNodeMetadata : public TextDest { +struct TextDestNodeMetadata : public TextDest +{ TextDestNodeMetadata(v3s16 p, Client *client) { m_p = p; m_client = client; } // This is deprecated I guess? -celeron55 - void gotText(std::wstring text) + void gotText(const std::wstring &text) { std::string ntext = wide_to_utf8(text); infostream << "Submitting 'text' field of node at (" << m_p.X << "," @@ -104,13 +105,14 @@ struct TextDestNodeMetadata : public TextDest { Client *m_client; }; -struct TextDestPlayerInventory : public TextDest { +struct TextDestPlayerInventory : public TextDest +{ TextDestPlayerInventory(Client *client) { m_client = client; m_formname = ""; } - TextDestPlayerInventory(Client *client, std::string formname) + TextDestPlayerInventory(Client *client, const std::string &formname) { m_client = client; m_formname = formname; @@ -131,13 +133,13 @@ struct LocalFormspecHandler : public TextDest m_formname = formname; } - LocalFormspecHandler(std::string formname, Client *client): + LocalFormspecHandler(const std::string &formname, Client *client): m_client(client) { m_formname = formname; } - void gotText(std::wstring message) + void gotText(const std::wstring &message) { errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl; } @@ -1190,7 +1192,7 @@ protected: u16 port, const SubgameSpec &gamespec); bool initSound(); - bool createSingleplayerServer(const std::string map_dir, + bool createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port, std::string *address); // Client creation @@ -1780,7 +1782,7 @@ bool Game::initSound() return true; } -bool Game::createSingleplayerServer(const std::string map_dir, +bool Game::createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port, std::string *address) { showOverlayMessage(wgettext("Creating server..."), 0, 5); diff --git a/src/map.cpp b/src/map.cpp index b690ea3b3..3da96e77b 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1226,7 +1226,8 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) { /* ServerMap */ -ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge): +ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, + EmergeManager *emerge): Map(dout_server, gamedef), settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"), m_emerge(emerge), @@ -1936,7 +1937,7 @@ std::string ServerMap::getSectorDir(v2s16 pos, int layout) } } -v2s16 ServerMap::getSectorPos(std::string dirname) +v2s16 ServerMap::getSectorPos(const std::string &dirname) { unsigned int x = 0, y = 0; int r; @@ -1966,7 +1967,7 @@ v2s16 ServerMap::getSectorPos(std::string dirname) return pos; } -v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile) +v3s16 ServerMap::getBlockPos(const std::string §ordir, const std::string &blockfile) { v2s16 p2d = getSectorPos(sectordir); diff --git a/src/map.h b/src/map.h index ea8dc76d1..90f97db8b 100644 --- a/src/map.h +++ b/src/map.h @@ -360,7 +360,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge); + ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge); ~ServerMap(); s32 mapType() const @@ -422,16 +422,14 @@ public: // returns something like "map/sectors/xxxxxxxx" std::string getSectorDir(v2s16 pos, int layout = 2); // dirname: final directory name - v2s16 getSectorPos(std::string dirname); - v3s16 getBlockPos(std::string sectordir, std::string blockfile); + v2s16 getSectorPos(const std::string &dirname); + v3s16 getBlockPos(const std::string §ordir, const std::string &blockfile); static std::string getBlockFilename(v3s16 p); /* Database functions */ static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf); - // Verify we can read/write to the database - void verifyDatabase(); // Returns true if the database file does not exist bool loadFromFolders(); diff --git a/src/mods.cpp b/src/mods.cpp index 5a7dc6dca..6fce8e93d 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -347,7 +347,7 @@ ClientModConfiguration::ClientModConfiguration(const std::string &path): #endif #if USE_CURL -Json::Value getModstoreUrl(std::string url) +Json::Value getModstoreUrl(const std::string &url) { std::vector extra_headers; diff --git a/src/mods.h b/src/mods.h index c9bd51d99..1e62db54d 100644 --- a/src/mods.h +++ b/src/mods.h @@ -146,9 +146,10 @@ public: #endif #if USE_CURL -Json::Value getModstoreUrl(std::string url); +Json::Value getModstoreUrl(const std::string &url); #else -inline Json::Value getModstoreUrl(std::string url) { +inline Json::Value getModstoreUrl(const std::string &url) +{ return Json::Value(); } #endif diff --git a/src/shader.cpp b/src/shader.cpp index 79485025b..66f32c9a1 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -340,7 +340,7 @@ IWritableShaderSource* createShaderSource(IrrlichtDevice *device) /* Generate shader given the shader name. */ -ShaderInfo generate_shader(std::string name, +ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype, IrrlichtDevice *device, std::vector &callbacks, const std::vector &setter_factories, @@ -525,7 +525,7 @@ void ShaderSource::rebuildShaders() } -ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype, +ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype, IrrlichtDevice *device, std::vector &callbacks, const std::vector &setter_factories, SourceShaderCache *sourcecache) diff --git a/src/treegen.cpp b/src/treegen.cpp index 505954e8e..8bf9619a0 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -113,7 +113,7 @@ void make_tree(MMVManip &vmanip, v3s16 p0, // L-System tree LUA spawner treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, - INodeDefManager *ndef, TreeDef tree_definition) + INodeDefManager *ndef, const TreeDef &tree_definition) { ServerMap *map = &env->getServerMap(); std::map modified_blocks; diff --git a/src/treegen.h b/src/treegen.h index 4e6f95e67..8777c369c 100644 --- a/src/treegen.h +++ b/src/treegen.h @@ -73,7 +73,7 @@ namespace treegen { TreeDef tree_definition); // Spawn L-systems tree from LUA treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, - TreeDef tree_definition); + const TreeDef &tree_definition); // L-System tree gen helper functions void tree_node_placement(MMVManip &vmanip, v3f p0,