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https://github.com/minetest/minetest.git
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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
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b19400aa74
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@ -5465,6 +5465,14 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_player_name()`: returns `""` if is not a player
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* `get_player_velocity()`: returns `nil` if is not a player, otherwise a
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table {x, y, z} representing the player's instantaneous velocity in nodes/s
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* `add_player_velocity(vel)`
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* Adds to player velocity, this happens client-side and only once.
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* Does not apply during free_move.
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* Note that since the player speed is normalized at each move step,
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increasing e.g. Y velocity beyond what would usually be achieved
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(see: physics overrides) will cause existing X/Z velocity to be reduced.
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* Example: `add_player_velocity({x=0, y=6.5, z=0})` is equivalent to
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pressing the jump key (assuming default settings)
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* `get_look_dir()`: get camera direction as a unit vector
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* `get_look_vertical()`: pitch in radians
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* Angle ranges between -pi/2 and pi/2, which are straight up and down
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@ -227,6 +227,7 @@ public:
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void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
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void handleCommand_FormspecPrepend(NetworkPacket *pkt);
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void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
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void handleCommand_PlayerSpeed(NetworkPacket *pkt);
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void ProcessData(NetworkPacket *pkt);
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@ -188,6 +188,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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// Copy parent position if local player is attached
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if (isAttached) {
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setPosition(overridePosition);
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added_velocity = v3f(); // ignored
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return;
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}
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@ -201,9 +202,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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if (noclip && free_move) {
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position += m_speed * dtime;
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setPosition(position);
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added_velocity = v3f(); // ignored
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return;
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}
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m_speed += added_velocity;
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added_velocity = v3f();
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/*
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Collision detection
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*/
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@ -782,6 +787,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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if (isAttached) {
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setPosition(overridePosition);
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m_sneak_node_exists = false;
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added_velocity = v3f();
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return;
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}
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@ -795,9 +801,13 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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position += m_speed * dtime;
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setPosition(position);
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m_sneak_node_exists = false;
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added_velocity = v3f();
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return;
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}
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m_speed += added_velocity;
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added_velocity = v3f();
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/*
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Collision detection
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*/
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@ -149,6 +149,11 @@ public:
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bool getAutojump() const { return m_autojump; }
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inline void addVelocity(const v3f &vel)
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{
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added_velocity += vel;
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}
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private:
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void accelerate(const v3f &target_speed, const f32 max_increase_H,
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const f32 max_increase_V, const bool use_pitch);
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@ -194,6 +199,7 @@ private:
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float m_zoom_fov = 0.0f;
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bool m_autojump = false;
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float m_autojump_time = 0.0f;
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v3f added_velocity = v3f(0.0f, 0.0f, 0.0f); // cleared on each move()
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GenericCAO *m_cao = nullptr;
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Client *m_client;
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@ -1091,6 +1091,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_time_from_last_teleport += dtime;
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m_time_from_last_punch += dtime;
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m_nocheat_dig_time += dtime;
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m_max_speed_override_time = MYMAX(m_max_speed_override_time - dtime, 0.0f);
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// Each frame, parent position is copied if the object is attached,
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// otherwise it's calculated normally.
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@ -1412,6 +1413,19 @@ std::string PlayerSAO::getPropertyPacket()
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return gob_cmd_set_properties(m_prop);
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}
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void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
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{
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if (m_max_speed_override_time == 0.0f)
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m_max_speed_override = vel;
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else
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m_max_speed_override += vel;
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if (m_player) {
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float accel = MYMIN(m_player->movement_acceleration_default,
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m_player->movement_acceleration_air);
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m_max_speed_override_time = m_max_speed_override.getLength() / accel / BS;
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}
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}
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bool PlayerSAO::checkMovementCheat()
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{
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if (isAttached() || m_is_singleplayer ||
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@ -1431,6 +1445,14 @@ bool PlayerSAO::checkMovementCheat()
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too, and much more lightweight.
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*/
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float override_max_H, override_max_V;
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if (m_max_speed_override_time > 0.0f) {
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override_max_H = MYMAX(fabs(m_max_speed_override.X), fabs(m_max_speed_override.Z));
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override_max_V = fabs(m_max_speed_override.Y);
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} else {
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override_max_H = override_max_V = 0.0f;
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}
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float player_max_walk = 0; // horizontal movement
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float player_max_jump = 0; // vertical upwards movement
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@ -1439,10 +1461,13 @@ bool PlayerSAO::checkMovementCheat()
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else
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player_max_walk = m_player->movement_speed_walk; // Normal speed
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player_max_walk *= m_physics_override_speed;
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player_max_walk = MYMAX(player_max_walk, override_max_H);
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player_max_jump = m_player->movement_speed_jump * m_physics_override_jump;
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// FIXME: Bouncy nodes cause practically unbound increase in Y speed,
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// until this can be verified correctly, tolerate higher jumping speeds
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player_max_jump *= 2.0;
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player_max_jump = MYMAX(player_max_jump, override_max_V);
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// Don't divide by zero!
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if (player_max_walk < 0.0001f)
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@ -322,6 +322,7 @@ public:
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{
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return m_dig_pool;
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}
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void setMaxSpeedOverride(const v3f &vel);
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// Returns true if cheated
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bool checkMovementCheat();
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@ -361,6 +362,8 @@ private:
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float m_time_from_last_punch = 0.0f;
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v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
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float m_nocheat_dig_time = 0.0f;
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float m_max_speed_override_time = 0.0f;
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v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
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// Timers
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IntervalLimiter m_breathing_interval;
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@ -67,7 +67,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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null_command_handler,
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{ "TOCLIENT_TIME_OF_DAY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_TimeOfDay }, // 0x29
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{ "TOCLIENT_CSM_RESTRICTION_FLAGS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CSMRestrictionFlags }, // 0x2A
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null_command_handler,
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{ "TOCLIENT_PLAYER_SPEED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerSpeed }, // 0x2B
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null_command_handler,
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null_command_handler,
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null_command_handler,
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@ -1383,6 +1383,17 @@ void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
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loadMods();
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}
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void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt)
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{
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v3f added_vel;
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*pkt >> added_vel;
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->addVelocity(added_vel);
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}
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/*
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* Mod channels
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*/
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@ -194,6 +194,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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New network float format
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ContentFeatures version 13
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Add full Euler rotations instead of just yaw
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Add TOCLIENT_PLAYER_SPEED
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*/
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#define LATEST_PROTOCOL_VERSION 37
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@ -295,6 +296,11 @@ enum ToClientCommand
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u32 CSMRestrictionFlags byteflag
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*/
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TOCLIENT_PLAYER_SPEED = 0x2B,
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/*
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v3f added_vel
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*/
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// (oops, there is some gap here)
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TOCLIENT_CHAT_MESSAGE = 0x2F,
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@ -156,7 +156,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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null_command_factory,
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{ "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29
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{ "TOCLIENT_CSM_RESTRICTION_FLAGS", 0, true }, // 0x2A
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null_command_factory,
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{ "TOCLIENT_PLAYER_SPEED", 0, true }, // 0x2B
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null_command_factory,
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null_command_factory,
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null_command_factory,
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@ -1092,6 +1092,27 @@ int ObjectRef::l_get_player_velocity(lua_State *L)
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return 1;
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}
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// add_player_velocity(self, {x=num, y=num, z=num})
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int ObjectRef::l_add_player_velocity(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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v3f vel = checkFloatPos(L, 2);
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RemotePlayer *player = getplayer(ref);
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PlayerSAO *co = getplayersao(ref);
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if (!player || !co)
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return 0;
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session_t peer_id = player->getPeerId();
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if (peer_id == PEER_ID_INEXISTENT)
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return 0;
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// Do it
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co->setMaxSpeedOverride(vel);
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getServer(L)->SendPlayerSpeed(peer_id, vel);
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return 0;
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}
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// get_look_dir(self)
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int ObjectRef::l_get_look_dir(lua_State *L)
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{
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@ -1931,6 +1952,7 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, is_player_connected),
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luamethod(ObjectRef, get_player_name),
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luamethod(ObjectRef, get_player_velocity),
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luamethod(ObjectRef, add_player_velocity),
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luamethod(ObjectRef, get_look_dir),
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luamethod(ObjectRef, get_look_pitch),
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luamethod(ObjectRef, get_look_yaw),
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@ -212,6 +212,9 @@ private:
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// get_player_velocity(self)
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static int l_get_player_velocity(lua_State *L);
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// add_player_velocity(self, {x=num, y=num, z=num})
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static int l_add_player_velocity(lua_State *L);
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// get_look_dir(self)
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static int l_get_look_dir(lua_State *L);
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@ -1958,6 +1958,13 @@ void Server::SendCSMRestrictionFlags(session_t peer_id)
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Send(&pkt);
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}
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void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
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{
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NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
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pkt << added_vel;
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Send(&pkt);
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}
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s32 Server::playSound(const SimpleSoundSpec &spec,
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const ServerSoundParams ¶ms)
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{
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@ -335,6 +335,7 @@ public:
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void SendPlayerBreath(PlayerSAO *sao);
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void SendInventory(PlayerSAO* playerSAO);
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void SendMovePlayer(session_t peer_id);
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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virtual bool registerModStorage(ModMetadata *storage);
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virtual void unregisterModStorage(const std::string &name);
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