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Biome API: Make fallback biome stone and water, disable filler
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@ -43,15 +43,15 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
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b->name = "Default";
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b->flags = 0;
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b->depth_top = 0;
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b->depth_filler = 0;
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b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
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b->depth_water_top = 0;
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b->y_min = -MAX_MAP_GENERATION_LIMIT;
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b->y_max = MAX_MAP_GENERATION_LIMIT;
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b->heat_point = 0.0;
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b->humidity_point = 0.0;
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b->m_nodenames.push_back("air");
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b->m_nodenames.push_back("air");
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b->m_nodenames.push_back("mapgen_stone");
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b->m_nodenames.push_back("mapgen_stone");
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b->m_nodenames.push_back("mapgen_stone");
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b->m_nodenames.push_back("mapgen_water_source");
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b->m_nodenames.push_back("mapgen_water_source");
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@ -132,8 +132,8 @@ void BiomeManager::clear()
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void Biome::resolveNodeNames()
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{
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getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
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getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
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getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
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getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
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getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
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@ -374,8 +374,8 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
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Biome *b = BiomeManager::create(biometype);
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b->name = getstringfield_default(L, index, "name", "");
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b->depth_top = getintfield_default(L, index, "depth_top", 1);
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b->depth_filler = getintfield_default(L, index, "depth_filler", 2);
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b->depth_top = getintfield_default(L, index, "depth_top", 0);
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b->depth_filler = getintfield_default(L, index, "depth_filler", -31000);
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b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
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b->y_min = getintfield_default(L, index, "y_min", -31000);
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b->y_max = getintfield_default(L, index, "y_max", 31000);
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