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Add minetest.clear_registered_decorations() and clear_registered_ores()
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "gamedef.h"
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#include "mg_biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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@ -381,6 +382,12 @@ void GenerateNotifier::getEvents(
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///////////////////////////////////////////////////////////////////////////////
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GenElementManager::GenElementManager(IGameDef *gamedef)
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{
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m_resolver = gamedef->getNodeDefManager()->getResolver();
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}
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GenElementManager::~GenElementManager()
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{
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for (size_t i = 0; i != m_elements.size(); i++)
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@ -178,7 +178,7 @@ public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = -1;
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GenElementManager() {}
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GenElementManager(IGameDef *gamedef);
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virtual ~GenElementManager();
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virtual GenElement *create(int type) = 0;
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@ -192,6 +192,7 @@ public:
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virtual GenElement *getByName(const std::string &name);
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protected:
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NodeResolver *m_resolver;
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std::vector<GenElement *> m_elements;
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};
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@ -32,10 +32,9 @@ const char *BiomeManager::ELEMENT_TITLE = "biome";
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///////////////////////////////////////////////////////////////////////////////
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BiomeManager::BiomeManager(IGameDef *gamedef)
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BiomeManager::BiomeManager(IGameDef *gamedef) :
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GenElementManager(gamedef)
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{
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m_resolver = gamedef->getNodeDefManager()->getResolver();
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// Create default biome to be used in case none exist
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Biome *b = new Biome;
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@ -71,9 +71,6 @@ public:
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void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
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s16 *height_map, u8 *biomeid_map);
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Biome *getBiome(float heat, float humidity, s16 y);
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private:
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NodeResolver *m_resolver;
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};
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#endif
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@ -38,6 +38,12 @@ FlagDesc flagdesc_deco[] = {
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///////////////////////////////////////////////////////////////////////////////
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DecorationManager::DecorationManager(IGameDef *gamedef) :
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GenElementManager(gamedef)
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{
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}
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size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
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{
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size_t nplaced = 0;
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@ -55,6 +61,19 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16
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}
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void DecorationManager::clear()
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{
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for (size_t i = 0; i < m_elements.size(); i++) {
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Decoration *deco = (Decoration *)m_elements[i];
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if (!deco)
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continue;
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deco->dropResolverEntries(m_resolver);
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}
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m_elements.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -291,6 +310,13 @@ int DecoSimple::getHeight()
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}
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void DecoSimple::dropResolverEntries(NodeResolver *resolver)
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{
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resolver->cancelNodeList(&c_decos);
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resolver->cancelNodeList(&c_spawnby);
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -81,6 +81,7 @@ public:
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virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
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virtual int getHeight() = 0;
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virtual void dropResolverEntries(NodeResolver *resolver) {}
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};
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class DecoSimple : public Decoration {
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@ -96,6 +97,7 @@ public:
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bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
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virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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virtual void dropResolverEntries(NodeResolver *resolver);
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};
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class DecoSchematic : public Decoration {
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@ -123,7 +125,7 @@ public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x10000;
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DecorationManager(IGameDef *gamedef) {}
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DecorationManager(IGameDef *gamedef);
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~DecorationManager() {}
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Decoration *create(int type)
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@ -140,6 +142,8 @@ public:
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}
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}
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void clear();
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size_t placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
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};
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@ -37,6 +37,12 @@ FlagDesc flagdesc_ore[] = {
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///////////////////////////////////////////////////////////////////////////////
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OreManager::OreManager(IGameDef *gamedef) :
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GenElementManager(gamedef)
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{
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}
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size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
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{
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size_t nplaced = 0;
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@ -54,6 +60,20 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
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}
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void OreManager::clear()
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{
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for (size_t i = 0; i < m_elements.size(); i++) {
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Ore *ore = (Ore *)m_elements[i];
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if (!ore)
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continue;
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m_resolver->cancelNodeList(&ore->c_wherein);
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m_resolver->cancelNode(&ore->c_ore);
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}
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m_elements.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -169,4 +189,3 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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}
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}
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@ -99,7 +99,7 @@ public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x10000;
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OreManager(IGameDef *gamedef) {}
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OreManager(IGameDef *gamedef);
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~OreManager() {}
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Ore *create(int type)
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@ -116,6 +116,8 @@ public:
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}
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}
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void clear();
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size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
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};
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@ -30,6 +30,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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const char *SchematicManager::ELEMENT_TITLE = "schematic";
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///////////////////////////////////////////////////////////////////////////////
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SchematicManager::SchematicManager(IGameDef *gamedef) :
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GenElementManager(gamedef)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -76,7 +76,7 @@ public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x10000;
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SchematicManager(IGameDef *gamedef) {}
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SchematicManager(IGameDef *gamedef);
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~SchematicManager() {}
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Schematic *create(int type)
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@ -464,6 +464,20 @@ int ModApiMapgen::l_clear_registered_biomes(lua_State *L)
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return 0;
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}
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int ModApiMapgen::l_clear_registered_decorations(lua_State *L)
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{
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DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr;
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dmgr->clear();
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return 0;
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}
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int ModApiMapgen::l_clear_registered_ores(lua_State *L)
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{
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OreManager *omgr = getServer(L)->getEmergeManager()->oremgr;
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omgr->clear();
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return 0;
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}
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// register_decoration({lots of stuff})
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int ModApiMapgen::l_register_decoration(lua_State *L)
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{
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@ -789,7 +803,10 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(register_biome);
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API_FCT(register_decoration);
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API_FCT(register_ore);
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API_FCT(clear_registered_biomes);
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API_FCT(clear_registered_decorations);
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API_FCT(clear_registered_ores);
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API_FCT(create_schematic);
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API_FCT(place_schematic);
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// clear_registered_biomes()
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static int l_clear_registered_biomes(lua_State *L);
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// clear_registered_decorations()
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static int l_clear_registered_decorations(lua_State *L);
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// clear_registered_ores
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static int l_clear_registered_ores(lua_State *L);
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// create_schematic(p1, p2, probability_list, filename)
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static int l_create_schematic(lua_State *L);
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