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Use proper variable types for uniform sampler layers
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@ -907,15 +907,18 @@ public:
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services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
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// Uniform sampler layers
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int layer0 = 0;
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int layer1 = 1;
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int layer2 = 2;
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// before 1.8 there isn't a "integer interface", only float
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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f32 layer0 = 0;
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f32 layer1 = 1;
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f32 layer2 = 2;
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services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
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services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
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#else
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s32 layer0 = 0;
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s32 layer1 = 1;
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s32 layer2 = 2;
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services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
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services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
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