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Android: Clear chat open flag on cancel or completion (#8478)
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@ -1880,6 +1880,9 @@ void Game::processKeyInput()
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} else if (wasKeyDown(KeyType::INVENTORY)) {
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} else if (wasKeyDown(KeyType::INVENTORY)) {
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openInventory();
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openInventory();
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} else if (input->cancelPressed()) {
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} else if (input->cancelPressed()) {
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#ifdef __ANDROID__
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m_android_chat_open = false;
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#endif
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if (!gui_chat_console->isOpenInhibited()) {
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if (!gui_chat_console->isOpenInhibited()) {
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showPauseMenu();
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showPauseMenu();
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}
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}
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@ -2079,6 +2082,7 @@ void Game::handleAndroidChatInput()
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if (m_android_chat_open && porting::getInputDialogState() == 0) {
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if (m_android_chat_open && porting::getInputDialogState() == 0) {
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std::string text = porting::getInputDialogValue();
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std::string text = porting::getInputDialogValue();
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client->typeChatMessage(utf8_to_wide(text));
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client->typeChatMessage(utf8_to_wide(text));
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m_android_chat_open = false;
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}
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}
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}
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}
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#endif
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#endif
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