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Improve error reporting in leveldb backend
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9b44bbd0a6
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@ -36,12 +36,17 @@ LevelDB databases
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#include "settings.h"
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#include "log.h"
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#define ENSURE_STATUS_OK(s) \
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if (!s.ok()) { \
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throw FileNotGoodException(std::string("LevelDB error: ") + s.ToString()); \
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}
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Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir)
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{
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leveldb::Options options;
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options.create_if_missing = true;
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leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database);
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assert(status.ok());
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ENSURE_STATUS_OK(status);
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srvmap = map;
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}
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@ -81,7 +86,8 @@ void Database_LevelDB::saveBlock(MapBlock *block)
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// Write block to database
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std::string tmp = o.str();
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m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp);
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leveldb::Status status = m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp);
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ENSURE_STATUS_OK(status);
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// We just wrote it to the disk so clear modified flag
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block->resetModified();
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@ -92,9 +98,10 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
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v2s16 p2d(blockpos.X, blockpos.Z);
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std::string datastr;
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leveldb::Status s = m_database->Get(leveldb::ReadOptions(),
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leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
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i64tos(getBlockAsInteger(blockpos)), &datastr);
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if (datastr.length() == 0 && s.ok()) {
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ENSURE_STATUS_OK(status);
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if (datastr.length() == 0) {
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errorstream << "Blank block data in database (datastr.length() == 0) ("
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<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
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@ -105,9 +112,7 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
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throw SerializationError("Blank block data in database");
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}
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return NULL;
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}
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if (s.ok()) {
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} else {
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/*
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Make sure sector is loaded
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*/
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@ -176,7 +181,7 @@ void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
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for (it->SeekToFirst(); it->Valid(); it->Next()) {
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dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString())));
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}
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assert(it->status().ok()); // Check for any errors found during the scan
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ENSURE_STATUS_OK(it->status()); // Check for any errors found during the scan
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delete it;
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}
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