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ABM without_neighbors (#14116)
This commit is contained in:
parent
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@ -44,6 +44,7 @@ core.features = {
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override_item_remove_fields = true,
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hotbar_hud_element = true,
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bulk_lbms = true,
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abm_without_neighbors = true,
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}
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function core.has_feature(arg)
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@ -5524,6 +5524,8 @@ Utilities
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hotbar_hud_element = true,
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-- Bulk LBM support (5.10.0)
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bulk_lbms = true,
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-- ABM supports field without_neighbors (5.10.0)
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abm_without_neighbors = true,
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}
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```
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@ -9106,6 +9108,11 @@ Used by `minetest.register_abm`.
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-- If left out or empty, any neighbor will do.
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-- `group:groupname` can also be used here.
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without_neighbors = {"default:lava_source", "default:lava_flowing"},
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-- Only apply `action` to nodes that have no one of these neighbors.
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-- If left out or empty, it has no effect.
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-- `group:groupname` can also be used here.
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interval = 10.0,
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-- Operation interval in seconds
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6
games/devtest/mods/testabms/README.md
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6
games/devtest/mods/testabms/README.md
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@ -0,0 +1,6 @@
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# Test ABMs
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This mod contains a nodes and related ABM actions.
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By placing these nodes, you can test basic ABM behaviours.
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There are separate tests for ABM `chance`, `interval`, `min_y`, `max_y`, `neighbor` and `without_neighbor` fields.
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12
games/devtest/mods/testabms/after_node.lua
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12
games/devtest/mods/testabms/after_node.lua
Normal file
@ -0,0 +1,12 @@
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local S = minetest.get_translator("testnodes")
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-- After ABM node
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minetest.register_node("testabms:after_abm", {
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description = S("After ABM processed node."),
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drawtype = "normal",
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tiles = { "testabms_after_node.png" },
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groups = { dig_immediate = 3 },
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})
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56
games/devtest/mods/testabms/chances.lua
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56
games/devtest/mods/testabms/chances.lua
Normal file
@ -0,0 +1,56 @@
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-- test ABMs with different chances
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local S = minetest.get_translator("testnodes")
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-- ABM chance 5 node
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minetest.register_node("testabms:chance_5", {
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description = S("Node for test ABM chance_5"),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Waiting for ABM testabms:chance_5")
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end,
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})
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minetest.register_abm({
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label = "testabms:chance_5",
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nodenames = "testabms:chance_5",
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interval = 10,
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chance = 5,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "ABM testabsm:chance_5 changed this node.")
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end
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})
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-- ABM chance 20 node
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minetest.register_node("testabms:chance_20", {
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description = S("Node for test ABM chance_20"),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Waiting for ABM testabms:chance_20")
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end,
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})
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minetest.register_abm({
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label = "testabms:chance_20",
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nodenames = "testabms:chance_20",
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interval = 10,
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chance = 20,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "ABM testabsm:chance_20 changed this node.")
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end
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})
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7
games/devtest/mods/testabms/init.lua
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7
games/devtest/mods/testabms/init.lua
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@ -0,0 +1,7 @@
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local path = minetest.get_modpath(minetest.get_current_modname())
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dofile(path.."/after_node.lua")
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dofile(path.."/chances.lua")
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dofile(path.."/intervals.lua")
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dofile(path.."/min_max.lua")
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dofile(path.."/neighbors.lua")
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56
games/devtest/mods/testabms/intervals.lua
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56
games/devtest/mods/testabms/intervals.lua
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@ -0,0 +1,56 @@
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-- test ABMs with different interval
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local S = minetest.get_translator("testnodes")
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-- ABM inteval 1 node
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minetest.register_node("testabms:interval_1", {
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description = S("Node for test ABM interval_1"),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Waiting for ABM testabms:interval_1")
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end,
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})
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minetest.register_abm({
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label = "testabms:interval_1",
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nodenames = "testabms:interval_1",
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interval = 1,
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chance = 1,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "ABM testabsm:interval_1 changed this node.")
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end
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})
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-- ABM interval 60 node
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minetest.register_node("testabms:interval_60", {
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description = S("Node for test ABM interval_60"),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Waiting for ABM testabms:interval_60")
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end,
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})
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minetest.register_abm({
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label = "testabms:interval_60",
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nodenames = "testabms:interval_60",
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interval = 60,
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chance = 1,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "ABM testabsm:interval_60 changed this node.")
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end
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})
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58
games/devtest/mods/testabms/min_max.lua
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58
games/devtest/mods/testabms/min_max.lua
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@ -0,0 +1,58 @@
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-- test ABMs with min_y and max_y
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local S = minetest.get_translator("testnodes")
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-- ABM min_y node
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minetest.register_node("testabms:min_y", {
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description = S("Node for test ABM min_y."),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Waiting for ABM testabms:min_y at y "..pos.y.." with min_y = 0")
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end,
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})
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minetest.register_abm({
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label = "testabms:min_y",
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nodenames = "testabms:min_y",
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interval = 10,
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chance = 1,
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min_y = 0,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "ABM testabsm:min_y changed this node.")
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end
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})
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-- ABM max_y node
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minetest.register_node("testabms:max_y", {
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description = S("Node for test ABM max_y."),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Waiting for ABM testabms:max_y at y "..pos.y.." with max_y = 0")
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end,
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})
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minetest.register_abm({
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label = "testabms:max_y",
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nodenames = "testabms:max_y",
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interval = 10,
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chance = 1,
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max_y = 0,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "ABM testabsm:max_y changed this node.")
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end
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})
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2
games/devtest/mods/testabms/mod.conf
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2
games/devtest/mods/testabms/mod.conf
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@ -0,0 +1,2 @@
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name = testabms
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description = Contains some nodes for test ABMs.
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99
games/devtest/mods/testabms/neighbors.lua
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99
games/devtest/mods/testabms/neighbors.lua
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@ -0,0 +1,99 @@
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-- test ABMs with neighbor and without_neighbor
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local S = minetest.get_translator("testnodes")
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-- ABM required neighbor
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minetest.register_node("testabms:required_neighbor", {
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description = S("Node for test ABM required_neighbor.") .. "\n"
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.. S("Sensitive neighbor node is testnodes:normal."),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext",
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"Waiting for ABM testabms:required_neighbor "
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.. "(normal drawtype testnode sensitive)")
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end,
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})
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minetest.register_abm({
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label = "testabms:required_neighbor",
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nodenames = "testabms:required_neighbor",
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neighbors = {"testnodes:normal"},
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interval = 1,
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chance = 1,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext",
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"ABM testabsm:required_neighbor changed this node.")
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end
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})
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-- ABM missing neighbor node
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minetest.register_node("testabms:missing_neighbor", {
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description = S("Node for test ABM missing_neighbor.") .. "\n"
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.. S("Sensitive neighbor node is testnodes:normal."),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext",
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"Waiting for ABM testabms:missing_neighbor"
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.. " (normal drawtype testnode sensitive)")
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end,
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})
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minetest.register_abm({
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label = "testabms:missing_neighbor",
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nodenames = "testabms:missing_neighbor",
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without_neighbors = {"testnodes:normal"},
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interval = 1,
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chance = 1,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext",
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"ABM testabsm:missing_neighbor changed this node.")
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end
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})
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-- ABM required and missing neighbor node
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minetest.register_node("testabms:required_missing_neighbor", {
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description = S("Node for test ABM required_missing_neighbor.") .. "\n"
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.. S("Sensitive neighbor nodes are testnodes:normal and testnodes:glasslike."),
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drawtype = "normal",
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tiles = { "testabms_wait_node.png" },
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groups = { dig_immediate = 3 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext",
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"Waiting for ABM testabms:required_missing_neighbor"
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.. " (wint normal drawtype testnode and no glasslike"
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.. " drawtype testnode sensitive)")
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end,
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})
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minetest.register_abm({
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label = "testabms:required_missing_neighbor",
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nodenames = "testabms:required_missing_neighbor",
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neighbors = {"testnodes:normal"},
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without_neighbors = {"testnodes:glasslike"},
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interval = 1,
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chance = 1,
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action = function (pos)
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minetest.swap_node(pos, {name="testabms:after_abm"})
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext",
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"ABM testabsm:required_missing_neighbor changed this node.")
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end
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})
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BIN
games/devtest/mods/testabms/textures/testabms_after_node.png
Normal file
BIN
games/devtest/mods/testabms/textures/testabms_after_node.png
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Binary file not shown.
After Width: | Height: | Size: 179 B |
BIN
games/devtest/mods/testabms/textures/testabms_wait_node.png
Normal file
BIN
games/devtest/mods/testabms/textures/testabms_wait_node.png
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Binary file not shown.
After Width: | Height: | Size: 183 B |
@ -34,10 +34,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class LuaABM : public ActiveBlockModifier {
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private:
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int m_id;
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const int m_id;
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std::vector<std::string> m_trigger_contents;
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std::vector<std::string> m_required_neighbors;
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std::vector<std::string> m_without_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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bool m_simple_catch_up;
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@ -47,11 +48,13 @@ public:
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LuaABM(int id,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &required_neighbors,
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const std::vector<std::string> &without_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up,
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s16 min_y, s16 max_y):
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_without_neighbors(without_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up),
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@ -67,6 +70,10 @@ public:
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{
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return m_required_neighbors;
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}
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virtual const std::vector<std::string> &getWithoutNeighbors() const
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{
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return m_without_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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@ -230,6 +237,11 @@ void ScriptApiEnv::readABMs()
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read_nodenames(L, -1, required_neighbors);
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lua_pop(L, 1);
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std::vector<std::string> without_neighbors;
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lua_getfield(L, current_abm, "without_neighbors");
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read_nodenames(L, -1, without_neighbors);
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lua_pop(L, 1);
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float trigger_interval = 10.0;
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getfloatfield(L, current_abm, "interval", trigger_interval);
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@ -250,7 +262,8 @@ void ScriptApiEnv::readABMs()
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lua_pop(L, 1);
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LuaABM *abm = new LuaABM(id, trigger_contents, required_neighbors,
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trigger_interval, trigger_chance, simple_catch_up, min_y, max_y);
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without_neighbors, trigger_interval, trigger_chance,
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simple_catch_up, min_y, max_y);
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env->addActiveBlockModifier(abm);
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@ -827,6 +827,7 @@ struct ActiveABM
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{
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ActiveBlockModifier *abm;
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std::vector<content_t> required_neighbors;
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std::vector<content_t> without_neighbors;
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int chance;
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s16 min_y, max_y;
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};
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@ -885,6 +886,10 @@ public:
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ndef->getIds(s, aabm.required_neighbors);
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SORT_AND_UNIQUE(aabm.required_neighbors);
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for (const auto &s : abm->getWithoutNeighbors())
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ndef->getIds(s, aabm.without_neighbors);
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SORT_AND_UNIQUE(aabm.without_neighbors);
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// Trigger contents
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std::vector<content_t> ids;
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for (const auto &s : abm->getTriggerContents())
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@ -996,8 +1001,11 @@ public:
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continue;
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// Check neighbors
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if (!aabm.required_neighbors.empty()) {
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const bool check_required_neighbors = !aabm.required_neighbors.empty();
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const bool check_without_neighbors = !aabm.without_neighbors.empty();
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if (check_required_neighbors || check_without_neighbors) {
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v3s16 p1;
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bool have_required = false;
|
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for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
|
||||
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
|
||||
for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
|
||||
@ -1015,12 +1023,25 @@ public:
|
||||
MapNode n = map->getNode(p1 + block->getPosRelative());
|
||||
c = n.getContent();
|
||||
}
|
||||
if (CONTAINS(aabm.required_neighbors, c))
|
||||
goto neighbor_found;
|
||||
if (check_required_neighbors && !have_required) {
|
||||
if (CONTAINS(aabm.required_neighbors, c)) {
|
||||
if (!check_without_neighbors)
|
||||
goto neighbor_found;
|
||||
have_required = true;
|
||||
}
|
||||
}
|
||||
if (check_without_neighbors) {
|
||||
if (CONTAINS(aabm.without_neighbors, c))
|
||||
goto neighbor_invalid;
|
||||
}
|
||||
}
|
||||
if (have_required || !check_required_neighbors)
|
||||
goto neighbor_found;
|
||||
// No required neighbor found
|
||||
neighbor_invalid:
|
||||
continue;
|
||||
}
|
||||
|
||||
neighbor_found:
|
||||
|
||||
abms_run++;
|
||||
|
@ -63,6 +63,9 @@ public:
|
||||
// Set of required neighbors (trigger doesn't happen if none are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
|
||||
// Set of without neighbors (trigger doesn't happen if any are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
|
||||
// Trigger interval in seconds
|
||||
virtual float getTriggerInterval() = 0;
|
||||
// Random chance of (1 / return value), 0 is disallowed
|
||||
|
@ -122,7 +122,7 @@ void TestServerModManager::testGetMods()
|
||||
ServerModManager sm(m_worlddir);
|
||||
const auto &mods = sm.getMods();
|
||||
// `ls ./games/devtest/mods | wc -l` + 1 (test mod)
|
||||
UASSERTEQ(std::size_t, mods.size(), 32 + 1);
|
||||
UASSERTEQ(std::size_t, mods.size(), 33 + 1);
|
||||
|
||||
// Ensure we found basenodes mod (part of devtest)
|
||||
// and test_mod (for testing MINETEST_MOD_PATH).
|
||||
|
Loading…
Reference in New Issue
Block a user