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Speed up removing a node (less block mesh updates).
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parent
05e7f71b33
commit
d0be27415e
@ -2300,20 +2300,19 @@ void Client::removeNode(v3s16 p)
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{
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}
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// add urgent task to update the modified node
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addUpdateMeshTaskForNode(p, false, true);
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for(std::map<v3s16, MapBlock * >::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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addUpdateMeshTaskWithEdge(i->first);
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addUpdateMeshTask(i->first, false, false);
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}
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// add urgent task to update the modified node
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addUpdateMeshTaskForNode(p, false, true);
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}
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void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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{
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TimeTaker timer1("Client::addNode()");
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//TimeTaker timer1("Client::addNode()");
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std::map<v3s16, MapBlock*> modified_blocks;
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@ -2329,7 +2328,7 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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addUpdateMeshTaskWithEdge(i->first);
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addUpdateMeshTask(i->first, false, false);
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}
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}
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