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Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)
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@ -1334,6 +1334,8 @@ void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
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{
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{
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s32 oldhp = m_hp;
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s32 oldhp = m_hp;
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hp = rangelim(hp, 0, m_prop.hp_max);
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s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
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s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
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if (hp_change == 0)
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if (hp_change == 0)
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return;
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return;
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@ -1355,7 +1357,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
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if (m_player && breath != m_breath)
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if (m_player && breath != m_breath)
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m_player->setDirty(true);
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m_player->setDirty(true);
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m_breath = MYMIN(breath, m_prop.breath_max);
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m_breath = rangelim(breath, 0, m_prop.breath_max);
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if (send)
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if (send)
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m_env->getGameDef()->SendPlayerBreath(this);
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m_env->getGameDef()->SendPlayerBreath(this);
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