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Add option to set water opaque (mainly for stylistic choice)
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@ -107,6 +107,7 @@ void content_mapnode_init()
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bool new_style_water = g_settings->getBool("new_style_water");
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bool new_style_leaves = g_settings->getBool("new_style_leaves");
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bool invisible_stone = g_settings->getBool("invisible_stone");
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bool opaque_water = g_settings->getBool("opaque_water");
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content_t i;
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ContentFeatures *f = NULL;
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@ -398,7 +399,8 @@ void content_mapnode_init()
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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#ifndef SERVER
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f->vertex_alpha = WATER_ALPHA;
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if(!opaque_water)
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f->vertex_alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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if(f->special_material == NULL && g_texturesource)
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{
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@ -408,7 +410,8 @@ void content_mapnode_init()
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f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
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f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
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f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
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f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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if(!opaque_water)
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f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
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g_texturesource->getTextureId("water.png")));
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f->special_material->setTexture(0, pa_water1->atlas);
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@ -432,8 +435,10 @@ void content_mapnode_init()
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if(g_texturesource)
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t.texture = g_texturesource->getTexture("water.png");
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t.alpha = WATER_ALPHA;
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t.material_type = MATERIAL_ALPHA_VERTEX;
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if(!opaque_water){
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t.alpha = WATER_ALPHA;
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t.material_type = MATERIAL_ALPHA_VERTEX;
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}
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t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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f->setAllTiles(t);
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#endif
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@ -450,7 +455,8 @@ void content_mapnode_init()
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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#ifndef SERVER
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f->vertex_alpha = WATER_ALPHA;
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if(!opaque_water)
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f->vertex_alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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if(f->special_material == NULL && g_texturesource)
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{
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@ -79,6 +79,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("screenshot_path", ".");
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("enable_3d_clouds", "false");
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settings->setDefault("opaque_water", "false");
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// Server stuff
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// "map-dir" doesn't exist by default.
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@ -81,6 +81,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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bool fancy_trees;
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bool smooth_lighting;
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bool clouds_3d;
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bool opaque_water;
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// Client options
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{
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@ -125,6 +126,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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else
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clouds_3d = m_data->clouds_3d;
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
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else
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opaque_water = m_data->opaque_water;
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}
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// Server options
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{
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@ -260,6 +268,12 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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Environment->addCheckBox(clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
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wgettext("3D Clouds"));
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150+60);
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Environment->addCheckBox(opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
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wgettext("Opaque water"));
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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@ -377,9 +391,9 @@ void GUIMainMenu::acceptInput()
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m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
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@ -387,9 +401,14 @@ void GUIMainMenu::acceptInput()
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m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
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gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
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}
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m_accepted = true;
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@ -36,6 +36,7 @@ enum
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GUI_ID_FANCYTREE_CB,
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GUI_ID_SMOOTH_LIGHTING_CB,
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GUI_ID_3D_CLOUDS_CB,
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GUI_ID_OPAQUE_WATER_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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@ -66,6 +67,7 @@ struct MainMenuData
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bool fancy_trees;
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bool smooth_lighting;
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bool clouds_3d;
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bool opaque_water;
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// Server options
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bool creative_mode;
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bool enable_damage;
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@ -1547,6 +1547,7 @@ int main(int argc, char *argv[])
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menudata.fancy_trees = g_settings->getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
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menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
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menudata.opaque_water = g_settings->getBool("opaque_water");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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@ -1620,6 +1621,7 @@ int main(int argc, char *argv[])
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g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
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g_settings->set("opaque_water", itos(menudata.opaque_water));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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