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Fix cooking and fuel crafts with aliases
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@ -31,25 +31,31 @@ minetest.register_craftitem("unittests:steel_ingot", {
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groups = { dummy = 1 },
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groups = { dummy = 1 },
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})
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})
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-- Use aliases in recipes for more complete testing
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minetest.register_alias("unittests:steel_ingot_alias", "unittests:steel_ingot")
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minetest.register_alias("unittests:coal_lump_alias", "unittests:coal_lump")
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minetest.register_alias("unittests:iron_lump_alias", "unittests:iron_lump")
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-- Recipes for tests: Normal crafting, cooking and fuel
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-- Recipes for tests: Normal crafting, cooking and fuel
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minetest.register_craft({
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minetest.register_craft({
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output = 'unittests:torch 4',
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output = 'unittests:torch 4',
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recipe = {
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recipe = {
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{'unittests:coal_lump'},
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{'unittests:coal_lump_alias'},
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{'unittests:stick'},
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{'unittests:stick'},
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}
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}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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type = "cooking",
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type = "cooking",
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output = "unittests:steel_ingot",
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output = "unittests:steel_ingot_alias",
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recipe = "unittests:iron_lump",
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recipe = "unittests:iron_lump_alias",
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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type = "fuel",
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recipe = "unittests:coal_lump",
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recipe = "unittests:coal_lump_alias",
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burntime = 40,
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burntime = 40,
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})
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})
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@ -734,7 +734,8 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
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}
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}
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// Check the single input item
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// Check the single input item
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return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
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std::string rec_name = craftGetItemName(recipe, gamedef);
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return inputItemMatchesRecipe(input_filtered[0], rec_name, gamedef->idef());
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}
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}
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CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
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CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
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@ -836,7 +837,8 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
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}
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}
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// Check the single input item
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// Check the single input item
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return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
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std::string rec_name = craftGetItemName(recipe, gamedef);
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return inputItemMatchesRecipe(input_filtered[0], rec_name, gamedef->idef());
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}
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}
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CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
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CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
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