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https://github.com/minetest/minetest.git
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Fix broken thread stop handling
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parent
d02ce1cf4d
commit
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@ -47,6 +47,7 @@ public:
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int Kill();
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virtual void *Thread() = 0;
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bool IsRunning();
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bool StopRequested();
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void *GetReturnValue();
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bool IsSameThread();
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protected:
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@ -69,6 +70,7 @@ private:
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#endif // WIN32
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void *retval;
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bool running;
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bool requeststop;
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JMutex runningmutex;
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JMutex continuemutex,continuemutex2;
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@ -34,6 +34,7 @@ JThread::JThread()
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{
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retval = NULL;
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mutexinit = false;
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requeststop = false;
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running = false;
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}
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@ -44,7 +45,7 @@ JThread::~JThread()
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void JThread::Stop() {
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runningmutex.Lock();
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running = false;
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requeststop = true;
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runningmutex.Unlock();
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}
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@ -78,6 +79,7 @@ int JThread::Start()
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runningmutex.Unlock();
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return ERR_JTHREAD_ALREADYRUNNING;
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}
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requeststop = false;
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runningmutex.Unlock();
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pthread_attr_t attr;
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@ -141,6 +143,15 @@ bool JThread::IsRunning()
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return r;
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}
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bool JThread::StopRequested() {
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bool r;
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runningmutex.Lock();
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r = requeststop;
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runningmutex.Unlock();
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return r;
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}
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void *JThread::GetReturnValue()
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{
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void *val;
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@ -35,6 +35,7 @@ JThread::JThread()
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{
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retval = NULL;
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mutexinit = false;
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requeststop = false;
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running = false;
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}
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@ -45,7 +46,7 @@ JThread::~JThread()
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void JThread::Stop() {
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runningmutex.Lock();
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running = false;
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requeststop = false;
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runningmutex.Unlock();
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}
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@ -76,6 +77,7 @@ int JThread::Start()
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runningmutex.Unlock();
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return ERR_JTHREAD_ALREADYRUNNING;
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}
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requeststop = false;e
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runningmutex.Unlock();
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continuemutex.Lock();
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@ -134,6 +136,15 @@ bool JThread::IsRunning()
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return r;
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}
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bool JThread::StopRequested() {
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bool r;
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runningmutex.Lock();
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r = requeststop;
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runningmutex.Unlock();
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return r;
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}
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void *JThread::GetReturnValue()
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{
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void *val;
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@ -149,9 +149,11 @@ LuaJobInfo AsyncEngine::getJob() {
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m_JobQueueMutex.Lock();
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LuaJobInfo retval;
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retval.valid = false;
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if (m_JobQueue.size() != 0) {
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retval = m_JobQueue.front();
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retval.valid = true;
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m_JobQueue.erase((m_JobQueue.begin()));
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}
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m_JobQueueMutex.Unlock();
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@ -322,11 +324,12 @@ void* AsyncWorkerThread::worker_thread_main() {
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assert("no future with broken builtin async environment scripts" == 0);
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}
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/** main loop **/
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while(IsRunning()) {
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while(!StopRequested()) {
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//wait for job
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LuaJobInfo toprocess = m_JobDispatcher->getJob();
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if (!IsRunning()) { continue; }
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if (toprocess.valid == false) { continue; }
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if (StopRequested()) { continue; }
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//first push error handler
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lua_pushcfunction(m_LuaStack, script_error_handler);
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@ -350,7 +353,7 @@ void* AsyncWorkerThread::worker_thread_main() {
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toprocess.serializedParams.c_str(),
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toprocess.serializedParams.length());
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if (!IsRunning()) { continue; }
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if (StopRequested()) { continue; }
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if(lua_pcall(m_LuaStack, 2, 2, errorhandler)) {
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scriptError("Async WORKER thread: %s\n", lua_tostring(m_LuaStack, -1));
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toprocess.serializedResult="ERROR";
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@ -362,7 +365,7 @@ void* AsyncWorkerThread::worker_thread_main() {
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toprocess.serializedResult = std::string(retval,lenght);
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}
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if (!IsRunning()) { continue; }
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if (StopRequested()) { continue; }
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//put job result
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m_JobDispatcher->putJobResult(toprocess);
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}
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@ -57,6 +57,8 @@ struct LuaJobInfo {
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std::string serializedResult;
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/** jobid used to identify a job and match it to callback **/
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unsigned int JobId;
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/** valid marker **/
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bool valid;
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};
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/** class encapsulating a asynchronous working environment **/
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