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Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929)
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@ -8837,8 +8837,8 @@ Used by `minetest.register_node`.
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-- depending on the alpha channel being below/above 50% in value
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-- * "blend": The alpha channel specifies how transparent a given pixel
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-- of the rendered node is
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-- The default is "opaque" for drawtypes normal, liquid and flowingliquid;
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-- "clip" otherwise.
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-- The default is "opaque" for drawtypes normal, liquid and flowingliquid,
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-- mesh and nodebox or "clip" otherwise.
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-- If set to a boolean value (deprecated): true either sets it to blend
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-- or clip, false sets it to clip or opaque mode depending on the drawtype.
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@ -420,8 +420,6 @@ void ContentFeatures::reset()
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void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
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{
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// No special handling for nodebox/mesh here as it doesn't make sense to
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// throw warnings when the server is too old to support the "correct" way
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switch (drawtype) {
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case NDT_NORMAL:
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alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_CLIP;
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@ -648,6 +646,8 @@ void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
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if (is.eof())
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throw SerializationError("");
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alpha = static_cast<enum AlphaMode>(tmp);
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if (alpha == ALPHAMODE_LEGACY_COMPAT)
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alpha = ALPHAMODE_OPAQUE;
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tmp = readU8(is);
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if (is.eof())
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@ -749,55 +749,6 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
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}
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}
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bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length)
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{
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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static thread_local bool long_warning_printed = false;
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std::set<std::string> seen;
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for (int i = 0; i < length; i++) {
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if (seen.find(tiles[i].name) != seen.end())
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continue;
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seen.insert(tiles[i].name);
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// Load the texture and see if there's any transparent pixels
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video::ITexture *texture = tsrc->getTexture(tiles[i].name);
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video::IImage *image = driver->createImage(texture,
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core::position2d<s32>(0, 0), texture->getOriginalSize());
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if (!image)
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continue;
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core::dimension2d<u32> dim = image->getDimension();
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bool ok = true;
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for (u16 x = 0; x < dim.Width; x++) {
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for (u16 y = 0; y < dim.Height; y++) {
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if (image->getPixel(x, y).getAlpha() < 255) {
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ok = false;
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goto break_loop;
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}
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}
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}
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break_loop:
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image->drop();
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if (ok)
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continue;
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warningstream << "Texture \"" << tiles[i].name << "\" of "
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<< name << " has transparency, assuming "
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"use_texture_alpha = \"clip\"." << std::endl;
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if (!long_warning_printed) {
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warningstream << " This warning can be a false-positive if "
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"unused pixels in the texture are transparent. However if "
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"it is meant to be transparent, you *MUST* update the "
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"nodedef and set use_texture_alpha = \"clip\"! This "
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"compatibility code will be removed in a few releases."
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<< std::endl;
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long_warning_printed = true;
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}
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return true;
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}
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return false;
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}
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bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
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{
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if (style == ALIGN_STYLE_WORLD)
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@ -841,11 +792,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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bool is_liquid = false;
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if (alpha == ALPHAMODE_LEGACY_COMPAT) {
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// Before working with the alpha mode, resolve any legacy kludges
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alpha = textureAlphaCheck(tsrc, tdef, 6) ? ALPHAMODE_CLIP : ALPHAMODE_OPAQUE;
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}
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MaterialType material_type = alpha == ALPHAMODE_OPAQUE ?
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TILE_MATERIAL_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_BASIC :
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TILE_MATERIAL_ALPHA);
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@ -258,7 +258,7 @@ enum AlphaMode : u8 {
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ALPHAMODE_BLEND,
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ALPHAMODE_CLIP,
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ALPHAMODE_OPAQUE,
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ALPHAMODE_LEGACY_COMPAT, /* means either opaque or clip */
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ALPHAMODE_LEGACY_COMPAT, /* only sent by old servers, equals OPAQUE */
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};
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@ -466,11 +466,9 @@ struct ContentFeatures
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case NDT_NORMAL:
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case NDT_LIQUID:
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case NDT_FLOWINGLIQUID:
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alpha = ALPHAMODE_OPAQUE;
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break;
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case NDT_NODEBOX:
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case NDT_MESH:
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alpha = ALPHAMODE_LEGACY_COMPAT; // this should eventually be OPAQUE
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alpha = ALPHAMODE_OPAQUE;
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break;
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default:
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alpha = ALPHAMODE_CLIP;
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@ -529,16 +527,6 @@ struct ContentFeatures
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#endif
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private:
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#ifndef SERVER
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/*
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* Checks if any tile texture has any transparent pixels.
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* Prints a warning and returns true if that is the case, false otherwise.
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* This is supposed to be used for use_texture_alpha backwards compatibility.
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*/
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bool textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles,
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int length);
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#endif
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void setAlphaFromLegacy(u8 legacy_alpha);
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u8 getAlphaForLegacy() const;
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