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commit
d20f1182f2
@ -1,8 +1,11 @@
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local function test_random()
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local function test_random()
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-- Try out PseudoRandom
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-- We have comprehensive unit tests in C++, this is just to make sure the API code isn't messing up
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local pseudo = PseudoRandom(13)
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local pr = PseudoRandom(13)
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assert(pseudo:next() == 22290)
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assert(pr:next() == 22290)
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assert(pseudo:next() == 13854)
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assert(pr:next() == 13854)
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local pr2 = PseudoRandom(-101)
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assert(pr2:next(0, 100) == 35)
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end
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end
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unittests.register("test_random", test_random)
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unittests.register("test_random", test_random)
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@ -433,7 +433,7 @@ int LuaPseudoRandom::create_object(lua_State *L)
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{
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{
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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u64 seed = luaL_checknumber(L, 1);
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s32 seed = luaL_checkinteger(L, 1);
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LuaPseudoRandom *o = new LuaPseudoRandom(seed);
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LuaPseudoRandom *o = new LuaPseudoRandom(seed);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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luaL_getmetatable(L, className);
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