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BiomeDefManager: Fully initialize default biome
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@ -41,11 +41,21 @@ BiomeDefManager::BiomeDefManager() {
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b->id = 0;
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b->name = "Default";
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b->flags = 0;
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b->depth_top = 0;
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b->depth_filler = 0;
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b->c_top = CONTENT_AIR;
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b->depth_top = 0;
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b->c_filler = CONTENT_AIR;
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b->depth_filler = 0;
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b->nname_top = "air";
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b->nname_filler = "air";
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b->nname_water = "mapgen_water_source";
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b->nname_dust = "air";
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b->nname_dust_water = "mapgen_water_source";
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b->c_top = CONTENT_IGNORE;
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b->c_filler = CONTENT_IGNORE;
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b->c_water = CONTENT_IGNORE;
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b->c_dust = CONTENT_IGNORE;
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b->c_dust_water = CONTENT_IGNORE;
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b->height_min = -MAP_GENERATION_LIMIT;
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b->height_max = MAP_GENERATION_LIMIT;
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@ -101,7 +111,7 @@ void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
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biome_registration_finished = true;
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for (size_t i = 1; i < biomes.size(); i++) {
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for (size_t i = 0; i < biomes.size(); i++) {
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b = biomes[i];
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b->c_top = ndef->getId(b->nname_top);
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