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Adjust the maximum alpha of the red hurt screen
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@ -3062,7 +3062,7 @@ void the_game(
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*/
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if(damage_flash > 0.0)
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{
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video::SColor color(std::min(damage_flash, 220.0f),180,0,0);
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video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
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driver->draw2DRectangle(color,
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core::rect<s32>(0,0,screensize.X,screensize.Y),
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NULL);
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