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Implement minetest.ipc_poll()
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@ -7077,6 +7077,15 @@ minetest.ipc_get("test:foo") -- returns an empty table
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* `old_value`: value compared to using `==` (`nil` compares equal for non-existing keys)
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* `new_value`: value that will be set
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* returns: true on success, false otherwise
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* `minetest.ipc_poll(key, timeout)`:
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* Do a blocking wait until a value (other than `nil`) is present at the key.
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* **IMPORTANT**: You usually don't need this function. Use this as a last resort
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if nothing else can satisfy your use case! None of the Lua environments the
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engine has are safe to block for extended periods, especially on the main
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thread any delays directly translate to lag felt by players.
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* `key`: as above
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* `timeout`: maximum wait time, in milliseconds (positive values only)
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* returns: true on success, false on timeout
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Bans
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----
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@ -279,3 +279,18 @@ local function test_ipc_vector_preserve(cb)
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assert(vector.check(v))
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end
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unittests.register("test_ipc_vector_preserve", test_ipc_vector_preserve)
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local function test_ipc_poll(cb)
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core.ipc_set("unittests:flag", nil)
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assert(core.ipc_poll("unittests:flag", 1) == false)
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-- Note that unlike the async result callback - which has to wait for the
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-- next server step - the IPC is instant
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local t0 = core.get_us_time()
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core.handle_async(function()
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core.ipc_set("unittests:flag", true)
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end, function() end)
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assert(core.ipc_poll("unittests:flag", 1000) == true, "Wait failed (or slow machine?)")
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print("delta: " .. (core.get_us_time() - t0) .. "us")
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end
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unittests.register("test_ipc_poll", test_ipc_poll)
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@ -6,6 +6,7 @@
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#include "common/c_packer.h"
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#include "server.h"
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#include "debug.h"
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#include <chrono>
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typedef std::shared_lock<std::shared_mutex> SharedReadLock;
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typedef std::unique_lock<std::shared_mutex> SharedWriteLock;
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@ -54,6 +55,7 @@ int ModApiIPC::l_ipc_set(lua_State *L)
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else
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store->map.erase(key); // delete the map value for nil
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}
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store->signal();
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return 0;
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}
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@ -89,10 +91,37 @@ int ModApiIPC::l_ipc_cas(lua_State *L)
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store->map.erase(key);
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}
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}
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if (ok)
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store->signal();
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lua_pushboolean(L, ok);
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return 1;
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}
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int ModApiIPC::l_ipc_poll(lua_State *L)
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{
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auto *store = getGameDef(L)->getModIPCStore();
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auto key = readParam<std::string>(L, 1);
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auto timeout = std::chrono::milliseconds(
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std::max<int>(0, luaL_checkinteger(L, 2))
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);
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bool ret;
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{
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SharedReadLock autolock(store->mutex);
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// wait until value exists or timeout
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ret = store->condvar.wait_for(autolock, timeout, [&] () -> bool {
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return store->map.count(key) != 0;
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});
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}
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lua_pushboolean(L, ret);
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return 1;
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}
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/*
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* Implementation note:
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* Iterating over the IPC table is intentionally not supported.
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@ -108,4 +137,5 @@ void ModApiIPC::Initialize(lua_State *L, int top)
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API_FCT(ipc_get);
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API_FCT(ipc_set);
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API_FCT(ipc_cas);
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API_FCT(ipc_poll);
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}
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@ -10,6 +10,7 @@ private:
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static int l_ipc_get(lua_State *L);
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static int l_ipc_set(lua_State *L);
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static int l_ipc_cas(lua_State *L);
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static int l_ipc_poll(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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@ -48,6 +48,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <optional>
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#include <string_view>
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#include <shared_mutex>
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#include <condition_variable>
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class ChatEvent;
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struct ChatEventChat;
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@ -149,12 +150,17 @@ struct ModIPCStore {
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/// RW lock for this entire structure
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std::shared_mutex mutex;
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/// Signalled on any changes to the map contents
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std::condition_variable_any condvar;
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/**
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* Map storing the data
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*
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* @note Do not store `nil` data in this map, instead remove the whole key.
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*/
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std::unordered_map<std::string, std::unique_ptr<PackedValue>> map;
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/// @note Should be called without holding the lock.
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inline void signal() { condvar.notify_all(); }
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};
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class Server : public con::PeerHandler, public MapEventReceiver,
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