Map generation limit: Rewrite

The previous implementation applied the setting to blockpos_over_limit(),
objectpos_over_limit() and in createSector(), causing many bugs near the
world edge.

First revert the previous implementation.
Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity.
Add a new function to mapblock.h called blockpos_over_mapgen_limit() that
checks against the map_generation_limit setting, and call this only from
the code that decides where mapgen stops.
Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the
chance of bugs, there is no need to use map_generation_limit here.
This commit is contained in:
paramat 2017-03-13 21:35:29 +00:00
parent 525d2a0d51
commit d3131aeae7
4 changed files with 45 additions and 60 deletions

@ -238,9 +238,9 @@ void RemoteClient::GetNextBlocks (
continue;
/*
Do not go over-limit
Do not go over max mapgen limit
*/
if (blockpos_over_limit(p))
if (blockpos_over_max_limit(p))
continue;
// If this is true, inexistent block will be made from scratch

@ -606,7 +606,7 @@ void *EmergeThread::run()
continue;
}
if (blockpos_over_limit(pos))
if (blockpos_over_max_limit(pos))
continue;
bool allow_gen = bedata.flags & BLOCK_EMERGE_ALLOW_GEN;

@ -1380,9 +1380,9 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
v3s16 full_bpmin = bpmin - extra_borders;
v3s16 full_bpmax = bpmax + extra_borders;
// Do nothing if not inside limits (+-1 because of neighbors)
if (blockpos_over_limit(full_bpmin) ||
blockpos_over_limit(full_bpmax))
// Do nothing if not inside mapgen limits (+-1 because of neighbors)
if (blockpos_over_mapgen_limit(full_bpmin) ||
blockpos_over_mapgen_limit(full_bpmax))
return false;
data->seed = getSeed();
@ -1549,25 +1549,14 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
#endif
/*
Do not create over-limit.
We are checking for any nodes of the mapblocks of the sector being beyond the limit.
A sector is a vertical column of mapblocks, so sectorpos is like a 2D blockpos.
At the negative limit we are checking for
block minimum nodepos < -mapgenlimit.
At the positive limit we are checking for
block maximum nodepos > mapgenlimit.
Block minimum nodepos = blockpos * mapblocksize.
Block maximum nodepos = (blockpos + 1) * mapblocksize - 1.
Do not create over max mapgen limit
*/
const u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
if (p2d.X * MAP_BLOCKSIZE < -map_gen_limit
|| (p2d.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
|| p2d.Y * MAP_BLOCKSIZE < -map_gen_limit
|| (p2d.Y + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit)
throw InvalidPositionException("createSector(): pos. over limit");
const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
if (p2d.X < -max_limit_bp ||
p2d.X > max_limit_bp ||
p2d.Y < -max_limit_bp ||
p2d.Y > max_limit_bp)
throw InvalidPositionException("createSector(): pos. over max mapgen limit");
/*
Generate blank sector
@ -1708,10 +1697,10 @@ MapBlock * ServerMap::createBlock(v3s16 p)
FUNCTION_NAME, p.X, p.Y, p.Z);
/*
Do not create over-limit
Do not create over max mapgen limit
*/
if (blockpos_over_limit(p))
throw InvalidPositionException("createBlock(): pos. over limit");
if (blockpos_over_max_limit(p))
throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
v2s16 p2d(p.X, p.Z);
s16 block_y = p.Y;
@ -2655,7 +2644,7 @@ void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
if(block_data_inexistent)
{
if (load_if_inexistent && !blockpos_over_limit(p)) {
if (load_if_inexistent && !blockpos_over_max_limit(p)) {
ServerMap *svrmap = (ServerMap *)m_map;
block = svrmap->emergeBlock(p, false);
if (block == NULL)

@ -669,41 +669,37 @@ typedef std::vector<MapBlock*> MapBlockVect;
inline bool objectpos_over_limit(v3f p)
{
// MAP_BLOCKSIZE must be subtracted to avoid an object being spawned just
// within the map generation limit but in a block and sector that extend
// beyond the map generation limit.
// This avoids crashes caused by sector over limit in createSector().
const float object_limit = (MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit")) - MAP_BLOCKSIZE) * BS;
return (p.X < -object_limit
|| p.X > object_limit
|| p.Y < -object_limit
|| p.Y > object_limit
|| p.Z < -object_limit
|| p.Z > object_limit);
const float max_limit_bs = MAX_MAP_GENERATION_LIMIT * BS;
return p.X < -max_limit_bs ||
p.X > max_limit_bs ||
p.Y < -max_limit_bs ||
p.Y > max_limit_bs ||
p.Z < -max_limit_bs ||
p.Z > max_limit_bs;
}
/*
We are checking for any node of the mapblock being beyond the limit.
At the negative limit we are checking for
block minimum nodepos < -mapgenlimit.
At the positive limit we are checking for
block maximum nodepos > mapgenlimit.
Block minimum nodepos = blockpos * mapblocksize.
Block maximum nodepos = (blockpos + 1) * mapblocksize - 1.
*/
inline bool blockpos_over_limit(v3s16 p)
inline bool blockpos_over_max_limit(v3s16 p)
{
const u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
return (p.X * MAP_BLOCKSIZE < -map_gen_limit
|| (p.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
|| p.Y * MAP_BLOCKSIZE < -map_gen_limit
|| (p.Y + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
|| p.Z * MAP_BLOCKSIZE < -map_gen_limit
|| (p.Z + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit);
const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
return p.X < -max_limit_bp ||
p.X > max_limit_bp ||
p.Y < -max_limit_bp ||
p.Y > max_limit_bp ||
p.Z < -max_limit_bp ||
p.Z > max_limit_bp;
}
inline bool blockpos_over_mapgen_limit(v3s16 p)
{
const s16 mapgen_limit_bp = rangelim(
g_settings->getS16("map_generation_limit"), 0, MAX_MAP_GENERATION_LIMIT) /
MAP_BLOCKSIZE;
return p.X < -mapgen_limit_bp ||
p.X > mapgen_limit_bp ||
p.Y < -mapgen_limit_bp ||
p.Y > mapgen_limit_bp ||
p.Z < -mapgen_limit_bp ||
p.Z > mapgen_limit_bp;
}
/*