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Give CSM access to use core.colorize()
(#5113)
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@ -638,3 +638,35 @@ if INIT == "client" or INIT == "mainmenu" then
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return core.formspec_escape(fgettext_ne(text, ...))
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return core.formspec_escape(fgettext_ne(text, ...))
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end
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end
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end
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end
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-- Client-sided mods don't have access to getbool
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if core.setting_getbool and core.setting_getbool("disable_escape_sequences") then
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function core.get_color_escape_sequence(color)
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return ""
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end
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function core.get_background_escape_sequence(color)
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return ""
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end
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function core.colorize(color, message)
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return message
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end
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else
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local ESCAPE_CHAR = string.char(0x1b)
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function core.get_color_escape_sequence(color)
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return ESCAPE_CHAR .. "(c@" .. color .. ")"
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end
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function core.get_background_escape_sequence(color)
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return ESCAPE_CHAR .. "(b@" .. color .. ")"
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end
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function core.colorize(color, message)
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return core.get_color_escape_sequence(color) .. message .. core.get_color_escape_sequence("#ffffff")
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end
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end
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@ -170,37 +170,6 @@ function core.http_add_fetch(httpenv)
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return httpenv
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return httpenv
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end
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end
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if minetest.setting_getbool("disable_escape_sequences") then
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function core.get_color_escape_sequence(color)
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return ""
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end
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function core.get_background_escape_sequence(color)
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return ""
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end
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function core.colorize(color, message)
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return message
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end
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else
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local ESCAPE_CHAR = string.char(0x1b)
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function core.get_color_escape_sequence(color)
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return ESCAPE_CHAR .. "(c@" .. color .. ")"
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end
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function core.get_background_escape_sequence(color)
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return ESCAPE_CHAR .. "(b@" .. color .. ")"
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end
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function core.colorize(color, message)
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return core.get_color_escape_sequence(color) .. message .. core.get_color_escape_sequence("#ffffff")
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end
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end
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function core.close_formspec(player_name, formname)
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function core.close_formspec(player_name, formname)
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return minetest.show_formspec(player_name, formname, "")
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return minetest.show_formspec(player_name, formname, "")
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end
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end
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@ -40,6 +40,12 @@ core.register_chatcommand("dump", {
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end,
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end,
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})
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})
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core.register_chatcommand("colorize_test", {
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func = function(param)
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return true, core.colorize("red", param)
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end,
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})
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core.register_chatcommand("test_node", {
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core.register_chatcommand("test_node", {
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func = function(param)
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func = function(param)
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core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
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core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
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@ -787,12 +787,12 @@ Call these functions only at load time!
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extra arguments and return the result
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extra arguments and return the result
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* `fgettext(string, ...)` : returns string
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* `fgettext(string, ...)` : returns string
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* same as fgettext_ne(), but calls core.formspec_escape before returning result
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* same as fgettext_ne(), but calls core.formspec_escape before returning result
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* `show_formspec(formname, formspec)` : returns true on success
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* Shows a formspec to the player
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### UI
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### UI
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* `minetest.ui.minimap`
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* `minetest.ui.minimap`
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* Reference to the minimap object. See `Minimap` class reference for methods.
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* Reference to the minimap object. See `Minimap` class reference for methods.
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* `show_formspec(formname, formspec)` : returns true on success
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* Shows a formspec to the player
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Class reference
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Class reference
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---------------
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---------------
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@ -837,3 +837,37 @@ Definition tables
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func = function(name, param), -- Called when command is run.
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func = function(name, param), -- Called when command is run.
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-- Returns boolean success and text output.
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-- Returns boolean success and text output.
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}
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}
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Escape sequences
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----------------
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Most text can contain escape sequences, that can for example color the text.
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There are a few exceptions: tab headers, dropdowns and vertical labels can't.
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The following functions provide escape sequences:
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* `core.get_color_escape_sequence(color)`:
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* `color` is a ColorString
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* The escape sequence sets the text color to `color`
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* `core.colorize(color, message)`:
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* Equivalent to:
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`core.get_color_escape_sequence(color) ..
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message ..
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core.get_color_escape_sequence("#ffffff")`
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* `color.get_background_escape_sequence(color)`
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* `color` is a ColorString
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* The escape sequence sets the background of the whole text element to
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`color`. Only defined for item descriptions and tooltips.
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`ColorString`
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-------------
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`#RGB` defines a color in hexadecimal format.
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`#RGBA` defines a color in hexadecimal format and alpha channel.
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`#RRGGBB` defines a color in hexadecimal format.
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`#RRGGBBAA` defines a color in hexadecimal format and alpha channel.
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Named colors are also supported and are equivalent to
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[CSS Color Module Level 4](http://dev.w3.org/csswg/css-color/#named-colors).
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To specify the value of the alpha channel, append `#AA` to the end of the color name
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(e.g. `colorname#08`). For named colors the hexadecimal string representing the alpha
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value must (always) be two hexadecima
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