From d413dfe87c326385be4259afc2830e3e1638bf3c Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 21 Jan 2017 06:30:33 +0000 Subject: [PATCH] Dungeons: Support nodebox stairs wider than 1 node Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions. --- src/dungeongen.cpp | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 78573da04..5dc87f8b0 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -437,14 +437,22 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir, // rotate face 180 deg if // making stairs backwards int facedir = dir_to_facedir(dir * make_stairs); + v3s16 ps = p; + u16 stair_width = (dir.Z != 0) ? dp.holesize.X : dp.holesize.Z; + // Stair width direction vector + v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1); - u32 vi = vm->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z); - if (vm->m_data[vi].getContent() == dp.c_wall) - vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); + for (u16 st = 0; st < stair_width; st++) { + u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z); + if (vm->m_data[vi].getContent() == dp.c_wall) + vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); - vi = vm->m_area.index(p.X, p.Y, p.Z); - if (vm->m_data[vi].getContent() == dp.c_wall) - vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); + vi = vm->m_area.index(ps.X, ps.Y, ps.Z); + if (vm->m_data[vi].getContent() == dp.c_wall) + vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); + + ps += swv; + } } } else { makeFill(p + v3s16(-1, -1, -1),